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...
32 Commits
Author SHA1 Message Date
Халимов Рустам 64cdd902f8 F 2026-07-03 09:55:12 +03:00
Халимов Рустам f7fbae506e WIP on test 2026-07-03 09:46:35 +03:00
rust 0137872fb7 Merge pull request 'Добавление перфораций' (#10) from test into main
Reviewed-on: http://192.168.1.114:3000/rust/BoxGenerator/pulls/10
2026-01-13 01:13:41 +03:00
Халимов Рустам 21a41ccf05 Add sizes 2026-01-13 01:10:04 +03:00
Халимов Рустам 01dbf52fc7 Fix 2026-01-12 23:53:21 +03:00
Халимов Рустам 34543d07c5 Fix 2026-01-12 23:21:07 +03:00
Халимов Рустам aaff0d06df Fix height 2026-01-12 21:26:38 +03:00
Халимов Рустам 531b5dc0b1 Add perforation 2026-01-12 17:32:41 +03:00
rust 356873fb0e Merge pull request 'Скругления только для примыканий к стенкам' (#9) from test into main
Reviewed-on: http://192.168.1.114:3000/rust/BoxGenerator/pulls/9
2026-01-11 23:50:32 +03:00
Халимов Рустам 96bf976b64 2 2026-01-11 23:40:10 +03:00
Халимов Рустам 43a54c99a6 1 2026-01-11 23:11:09 +03:00
Халимов Рустам 0f071c9587 Height limit 2026-01-11 22:53:38 +03:00
Халимов Рустам ade10e0aaf 1 2026-01-11 22:38:12 +03:00
Халимов Рустам 918d9e0ea7 Restore 2026-01-11 22:12:56 +03:00
Халимов Рустам d9bc3bda17 Restote 2026-01-11 22:07:46 +03:00
Халимов Рустам fe1f5df710 Mouse leave 2026-01-11 22:03:15 +03:00
rust 6daa10746b Merge pull request 'Корректная расстановка стенок' (#7) from test into main
Reviewed-on: http://192.168.1.114:3000/rust/BoxGenerator/pulls/7
2026-01-11 15:58:40 +03:00
Халимов Рустам 33a5b8d44d 13 2026-01-11 15:54:50 +03:00
Халимов Рустам 803c7213d5 12 2026-01-11 15:48:49 +03:00
Халимов Рустам 56183b3ada 11 2026-01-11 15:40:07 +03:00
Халимов Рустам 272b2b6f77 10 2026-01-11 15:27:12 +03:00
Халимов Рустам 454e6cf822 9 2026-01-11 15:14:29 +03:00
Халимов Рустам 1e9a1d288a 8 2026-01-11 15:01:42 +03:00
Халимов Рустам 8c39e18de4 7 2026-01-11 14:36:56 +03:00
Халимов Рустам 94eb2f00b2 6 2026-01-11 14:26:00 +03:00
Халимов Рустам eb8c5c48c7 5 2026-01-11 14:12:17 +03:00
Халимов Рустам 490adb8ac6 4 2026-01-11 14:02:04 +03:00
Халимов Рустам 6cd7a5194d 3 2026-01-11 13:54:10 +03:00
Халимов Рустам 438c7b6615 2 2026-01-11 13:42:33 +03:00
Халимов Рустам d85cac8a16 1 2026-01-11 13:34:11 +03:00
Халимов Рустам 621958c0d4 Font size for sizes 2026-01-11 00:25:25 +03:00
Халимов Рустам 57a5695c2a Add size 2026-01-11 00:09:49 +03:00
8 changed files with 1559 additions and 794 deletions
+19
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@@ -0,0 +1,19 @@
# Build stage
FROM node:20-alpine as build
WORKDIR /app
COPY package*.json ./
RUN npm ci
COPY . .
RUN npm run build
# Production stage
FROM nginx:alpine
COPY --from=build /app/dist /usr/share/nginx/html
EXPOSE 80
CMD ["nginx", "-g", "daemon off;"]
+52
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@@ -18,3 +18,55 @@ View your app in AI Studio: https://ai.studio/apps/drive/1gUfO_tgl_CPfAGf1eXuSFy
2. Set the `GEMINI_API_KEY` in [.env.local](.env.local) to your Gemini API key 2. Set the `GEMINI_API_KEY` in [.env.local](.env.local) to your Gemini API key
3. Run the app: 3. Run the app:
`npm run dev` `npm run dev`
### 💾 Экспорт и Шеринг
- **STL Экспорт**: Генерация готовых к печати STL файлов. Можно скачать отдельные детали или весь проект архивом (ZIP).
- **Сохранение проектов**: Возможность поделиться ссылкой на конфигурацию (все параметры кодируются в URL).
## 🚀 Запуск Локально
Для работы требуется установленный **Node.js**.
1. Клонируйте репозиторий:
```bash
git clone https://github.com/your-username/printfit-box-generator.git
cd printfit-box-generator
```
2. Установите зависимости:
```bash
npm install
```
3. Запустите локальный сервер разработки:
```bash
npm run dev
```
4. Откройте приложение в браузере (обычно http://localhost:5173).
## 🐳 Запуск в Docker
Приложение можно легко развернуть в контейнере Docker (используется Nginx для раздачи статики).
1. Соберите образ:
```bash
docker build -t printfit-app .
```
2. Запустите контейнер:
```bash
docker run -p 8080:80 printfit-app
```
3. Откройте http://localhost:8080
## 🛠 Технологический Стек
- **React**: UI и управление состоянием.
- **Three.js (@react-three/fiber)**: 3D рендеринг и геометрия.
- **Tailwind CSS**: Стилизация интерфейса.
- **Vite**: Сборщик проекта.
- **Lucide React**: Иконки.
## 📝 Лицензия
Этот проект распространяется под лицензией MIT. Вы можете свободно использовать, изменять и распространять его.
+8 -2
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@@ -29,10 +29,16 @@ const App = () => {
const [step, setStep] = useState(1); const [step, setStep] = useState(1);
const [config, setConfig] = useState<AppConfig>({ const [config, setConfig] = useState<AppConfig>({
drawer: { width: 300, depth: 400, height: 80 }, drawer: { width: 100, depth: 100, height: 100 },
wallThickness: 1.2, wallThickness: 0.8,
printerTolerance: 0.5, printerTolerance: 0.5,
cornerRadius: 4, cornerRadius: 4,
perforation: {
enabled: true,
shape: 'honeycomb',
size: 8,
gap: 2
}
}); });
const [splits, setSplits] = useState<LayoutSplits>({ const [splits, setSplits] = useState<LayoutSplits>({
+171 -4
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@@ -1,6 +1,6 @@
import React from 'react'; import React from 'react';
import { AppConfig } from '../types'; import { AppConfig, PerforationShape } from '../types';
import { Ruler, Box, Layers, Minimize2, CircleDashed } from 'lucide-react'; import { Ruler, Box, Layers, Minimize2, CircleDashed, Grid, Circle, Hexagon, Triangle } from 'lucide-react';
interface Props { interface Props {
config: AppConfig; config: AppConfig;
@@ -39,13 +39,92 @@ const NumberInput = ({
</div> </div>
); );
const PerforationPreview = ({ config }: { config: AppConfig['perforation'] }) => {
if (!config.enabled) return (
<div className="w-full h-48 bg-slate-950 rounded-lg border border-slate-800 flex items-center justify-center text-gray-600">
<span className="text-sm">Перфорация отключена</span>
</div>
);
// Simple canvas-like SVG generation
const width = 200;
const height = 120;
const size = config.size * 2; // Scale up mostly for visibility
const gap = config.gap * 2;
const step = size + gap;
const elements = [];
if (config.shape === 'circle') {
for (let y = 0; y < height; y += step) {
for (let x = 0; x < width; x += step) {
elements.push(<circle key={`${x}-${y}`} cx={x + step / 2} cy={y + step / 2} r={size / 2} fill="#3b82f6" />);
}
}
} else if (config.shape === 'honeycomb') {
const hStep = size * 0.866; // height of equilateral triangle
for (let y = 0; y < height; y += (size + gap) * 0.85) {
const row = Math.floor(y / ((size + gap) * 0.85));
const xOffset = row % 2 === 0 ? 0 : (size + gap) / 2;
for (let x = xOffset - step; x < width; x += step) {
// Hexagon points
const r = size / 2;
const cx = x + step / 2;
const cy = y + step / 2;
// Points for flat-topped hexagon
const points = [];
for (let i = 0; i < 6; i++) {
const angle_deg = 60 * i + 30;
const angle_rad = Math.PI / 180 * angle_deg;
points.push(`${cx + r * Math.cos(angle_rad)},${cy + r * Math.sin(angle_rad)}`);
}
elements.push(<polygon key={`${x}-${y}`} points={points.join(" ")} fill="#3b82f6" />);
}
}
} else if (config.shape === 'triangle') {
for (let y = 0; y < height; y += step * 0.866) { // Staggered rows
const row = Math.floor(y / (step * 0.866));
const xOffset = row % 2 === 0 ? 0 : step / 2;
for (let x = -step + xOffset; x < width; x += step) {
const cx = x + step / 2;
const cy = y + step / 2;
const r = size / 2;
// Upright triangle
const points = [
`${cx},${cy - r}`,
`${cx + r * 0.866},${cy + r * 0.5}`,
`${cx - r * 0.866},${cy + r * 0.5}`
];
elements.push(<polygon key={`${x}-${y}`} points={points.join(" ")} fill="#3b82f6" />);
}
}
}
return (
<div className="w-full h-48 bg-slate-950 rounded-lg border border-slate-800 overflow-hidden relative">
<svg width="100%" height="100%" viewBox={`0 0 ${width} ${height}`} preserveAspectRatio="xMidYMid slice">
{elements}
</svg>
<div className="absolute top-2 right-2 text-xs text-gray-500">:: Масштаб условен</div>
</div>
);
}
export const ConfigStep: React.FC<Props> = ({ config, onChange }) => { export const ConfigStep: React.FC<Props> = ({ config, onChange }) => {
const updateDrawer = (key: keyof AppConfig['drawer'], val: number) => { const updateDrawer = (key: keyof AppConfig['drawer'], val: number) => {
onChange({ ...config, drawer: { ...config.drawer, [key]: val } }); onChange({ ...config, drawer: { ...config.drawer, [key]: val } });
}; };
const updatePerforation = (key: keyof AppConfig['perforation'], val: any) => {
onChange({ ...config, perforation: { ...config.perforation, [key]: val } })
}
return ( return (
<div className="bg-slate-900 p-6 rounded-xl shadow-lg border border-slate-800 animate-fade-in"> <div className="bg-slate-900 p-6 rounded-xl shadow-lg border border-slate-800 animate-fade-in space-y-8">
{/* SECTION 1: Dimensions & Settings */}
<div>
<h2 className="text-xl font-bold mb-6 flex items-center gap-2 text-primary"> <h2 className="text-xl font-bold mb-6 flex items-center gap-2 text-primary">
<Box size={24} /> 1. Размеры <Box size={24} /> 1. Размеры
</h2> </h2>
@@ -96,7 +175,7 @@ export const ConfigStep: React.FC<Props> = ({ config, onChange }) => {
</div> </div>
</div> </div>
{/* Corner Radius (NEW) */} {/* Corner Radius */}
<div className="mb-6"> <div className="mb-6">
<div className="flex justify-between items-center mb-2"> <div className="flex justify-between items-center mb-2">
<label className="text-sm font-medium text-gray-300 flex items-center gap-1"> <label className="text-sm font-medium text-gray-300 flex items-center gap-1">
@@ -149,5 +228,93 @@ export const ConfigStep: React.FC<Props> = ({ config, onChange }) => {
</div> </div>
</div> </div>
</div> </div>
{/* SECTION 2: Perforation */}
<div className="bg-slate-800/30 p-6 rounded-lg border border-slate-700/50">
<div className="flex items-center justify-between mb-6">
<h3 className="text-lg font-semibold flex items-center gap-2 text-blue-400">
<Grid size={20} /> 2. Перфорация (узоры)
</h3>
<div className="flex items-center gap-3">
<span className="text-sm font-medium text-gray-400 uppercase tracking-wider">Включено</span>
<button
onClick={() => updatePerforation('enabled', !config.perforation.enabled)}
className={`w-12 h-6 rounded-full relative transition-colors duration-200 ease-in-out focus:outline-none focus:ring-2 focus:ring-offset-2 focus:ring-blue-500 ${config.perforation.enabled ? 'bg-blue-600' : 'bg-slate-600'}`}
>
<span className={`block w-4 h-4 rounded-full bg-white shadow transform transition-transform duration-200 ease-in-out absolute top-1 ${config.perforation.enabled ? 'translate-x-7' : 'translate-x-1'}`} />
</button>
</div>
</div>
<div className={`grid grid-cols-1 md:grid-cols-2 gap-8 transition-all duration-300 ${config.perforation.enabled ? 'opacity-100 pointer-events-auto' : 'opacity-40 pointer-events-none filter blur-[1px]'}`}>
<div>
<label className="text-xs font-bold text-gray-500 uppercase mb-3 block">Тип узора</label>
<div className="flex gap-4 mb-8">
{[
{ id: 'circle', icon: Circle, label: 'Круг' },
{ id: 'honeycomb', icon: Hexagon, label: 'Соты' },
{ id: 'triangle', icon: Triangle, label: 'Треуг.' }
].map((item) => (
<button
key={item.id}
onClick={() => updatePerforation('shape', item.id as PerforationShape)}
className={`flex-1 flex flex-col items-center justify-center gap-2 py-4 px-2 rounded-lg border transition-all ${config.perforation.shape === item.id
? 'bg-slate-700/80 border-blue-500 text-blue-400 shadow-lg shadow-blue-500/10'
: 'bg-slate-800 border-slate-700 text-gray-400 hover:bg-slate-750 hover:border-slate-600'
}`}
>
<item.icon size={24} />
<span className="text-sm font-medium">{item.label}</span>
</button>
))}
</div>
{/* Resize Controls */}
<div className="space-y-6">
<div>
<div className="flex justify-between items-center mb-2">
<label className="text-sm font-medium text-gray-300">Диаметр отверстий</label>
<span className="text-sm font-bold text-blue-400">{config.perforation.size} мм</span>
</div>
<div className="flex items-center gap-4">
<span className="text-xs text-gray-500">2 мм</span>
<input
type="range" min="2" max="25" step="1"
value={config.perforation.size}
onChange={(e) => updatePerforation('size', parseFloat(e.target.value))}
className="flex-1 h-1.5 bg-slate-700 rounded-lg appearance-none cursor-pointer accent-blue-500"
/>
<span className="text-xs text-gray-500">25 мм</span>
</div>
</div>
<div>
<div className="flex justify-between items-center mb-2">
<label className="text-sm font-medium text-gray-300">Зазор (между отверстиями)</label>
<span className="text-sm font-bold text-blue-400">{config.perforation.gap} мм</span>
</div>
<div className="flex items-center gap-4">
<span className="text-xs text-gray-500">1 мм</span>
<input
type="range" min="1" max="10" step="0.5"
value={config.perforation.gap}
onChange={(e) => updatePerforation('gap', parseFloat(e.target.value))}
className="flex-1 h-1.5 bg-slate-700 rounded-lg appearance-none cursor-pointer accent-blue-500"
/>
<span className="text-xs text-gray-500">10 мм</span>
</div>
</div>
</div>
</div>
{/* Preview */}
<div>
<label className="text-xs font-bold text-gray-500 uppercase mb-3 block">Предпросмотр</label>
<PerforationPreview config={config.perforation} />
</div>
</div>
</div>
</div>
); );
}; };
+168 -190
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@@ -1,7 +1,6 @@
import React, { useRef, useState, useMemo } from 'react'; import React, { useRef, useState, useMemo } from 'react';
import { AppConfig, LayoutSplits, Partition } from '../types'; import { AppConfig, LayoutSplits, Partition } from '../types';
// Добавил Settings, Move и прочее в импорты import { Grid, MousePointer2, Trash2, RotateCcw, X, Move, Settings2 } from 'lucide-react';
import { Grid, MousePointer2, Trash2, RotateCcw, X, Move, Settings, Plus } from 'lucide-react';
interface Props { interface Props {
config: AppConfig; config: AppConfig;
@@ -25,23 +24,22 @@ export const LayoutStep: React.FC<Props> = ({ config, splits, onChange }) => {
const [dragging, setDragging] = useState<DragTarget | null>(null); const [dragging, setDragging] = useState<DragTarget | null>(null);
const [isButtonHovered, setIsButtonHovered] = useState(false); const [isButtonHovered, setIsButtonHovered] = useState(false);
// Main Grid Hover
const [phantomMainAxis, setPhantomMainAxis] = useState<Axis | null>(null); const [phantomMainAxis, setPhantomMainAxis] = useState<Axis | null>(null);
const [hoveredMainSplit, setHoveredMainSplit] = useState<{ axis: Axis; index: number } | null>(null); const [hoveredMainSplit, setHoveredMainSplit] = useState<{ axis: Axis; index: number } | null>(null);
// Partition Hover
const [hoveredCell, setHoveredCell] = useState<{ i: number; j: number } | null>(null); const [hoveredCell, setHoveredCell] = useState<{ i: number; j: number } | null>(null);
const [hoveredPartition, setHoveredPartition] = useState<{ id: string; cellKey: string } | null>(null); const [hoveredPartition, setHoveredPartition] = useState<{ id: string; cellKey: string } | null>(null);
const [phantomPartition, setPhantomPartition] = useState<{ axis: Axis; offset: number; min: number; max: number } | null>(null); const [phantomPartition, setPhantomPartition] = useState<{ axis: Axis; offset: number; min: number; max: number } | null>(null);
const [selectedPartitionId, setSelectedPartitionId] = useState<string | null>(null); const [selectedPartitionId, setSelectedPartitionId] = useState<string | null>(null);
// -- SAFE DATA -- // -- DATA --
const safeX = Array.isArray(splits?.x) ? splits.x : []; const safeX = Array.isArray(splits?.x) ? splits.x : [];
const safeY = Array.isArray(splits?.y) ? splits.y : []; const safeY = Array.isArray(splits?.y) ? splits.y : [];
const safePartitions = splits?.partitions || {}; const safePartitions = splits?.partitions || {};
const drawerW = Math.max(1, config.drawer.width || 300); const drawerW = Math.max(1, config.drawer.width || 300);
const drawerD = Math.max(1, config.drawer.depth || 400); const drawerD = Math.max(1, config.drawer.depth || 400);
const wallThick = config.wallThickness || 1.2;
const aspectRatio = drawerD / drawerW; const aspectRatio = drawerD / drawerW;
const viewBoxW = 1000; const viewBoxW = 1000;
@@ -61,27 +59,29 @@ export const LayoutStep: React.FC<Props> = ({ config, splits, onChange }) => {
}; };
const selectedData = getSelectedPartition(); const selectedData = getSelectedPartition();
// -- LOGIC: T-Junction Limits -- // --- RAYCASTING (Поиск коробки для НОВОЙ стенки) ---
// Находит ближайшие стенки, чтобы ограничить новую перегородку // Мы ищем ближайшие препятствия, чтобы определить границы новой стенки
const getHoveredBoundaries = (lx: number, ly: number, parts: Partition[]) => { const getCursorBox = (lx: number, ly: number, parts: Partition[]) => {
let minX = 0, maxX = 1; let minX = 0, maxX = 1;
let minY = 0, maxY = 1; let minY = 0, maxY = 1;
parts.forEach(p => { parts.forEach(p => {
// Используем сохраненные границы (честные)
const pMin = p.min ?? 0; const pMin = p.min ?? 0;
const pMax = p.max ?? 1; const pMax = p.max ?? 1;
const EPS = 0.005; // Допуск
if (p.axis === 'x') { if (p.axis === 'x') {
// Вертикальная стенка (x=offset, y=min..max) // Вертикальная стенка. Перекрывает ли она наш Y?
// Проверяем, находится ли мышь в её диапазоне по Y if (ly >= pMin - EPS && ly <= pMax + EPS) {
if (ly >= pMin && ly <= pMax) { // Стенка на нашем уровне. Слева или справа?
if (p.offset < lx) minX = Math.max(minX, p.offset); if (p.offset < lx) minX = Math.max(minX, p.offset);
if (p.offset > lx) maxX = Math.min(maxX, p.offset); if (p.offset > lx) maxX = Math.min(maxX, p.offset);
} }
} else { } else {
// Горизонтальная стенка (y=offset, x=min..max) // Горизонтальная стенка. Перекрывает ли она наш X?
// Проверяем, находится ли мышь в её диапазоне по X if (lx >= pMin - EPS && lx <= pMax + EPS) {
if (lx >= pMin && lx <= pMax) { // Стенка на нашем уровне. Сверху или снизу?
if (p.offset < ly) minY = Math.max(minY, p.offset); if (p.offset < ly) minY = Math.max(minY, p.offset);
if (p.offset > ly) maxY = Math.min(maxY, p.offset); if (p.offset > ly) maxY = Math.min(maxY, p.offset);
} }
@@ -90,20 +90,34 @@ export const LayoutStep: React.FC<Props> = ({ config, splits, onChange }) => {
return { minX, maxX, minY, maxY }; return { minX, maxX, minY, maxY };
}; };
// Поиск соседей для размеров (Используем сохраненные данные)
const getNeighborOffsets = (offset: number, crossPos: number, axis: Axis, parts: Partition[]) => {
let min = 0;
let max = 1;
const EPS = 0.005;
parts.forEach(p => {
if (p.axis === axis) {
const pMin = p.min ?? 0;
const pMax = p.max ?? 1;
if (crossPos >= pMin - EPS && crossPos <= pMax + EPS) {
if (p.offset < offset) min = Math.max(min, p.offset);
if (p.offset > offset) max = Math.min(max, p.offset);
}
}
});
return { min, max };
};
// -- ACTIONS -- // -- ACTIONS --
const createPartition = (i: number, j: number, axis: Axis, offset: number, min: number, max: number) => { const createPartition = (i: number, j: number, axis: Axis, offset: number, min: number, max: number) => {
const key = `${i}-${j}`; const key = `${i}-${j}`;
const current = safePartitions[key] || []; const current = safePartitions[key] || [];
const newPart: Partition = { const newPart: Partition = {
id: Math.random().toString(36).substr(2, 9), id: Math.random().toString(36).substr(2, 9),
axis, axis, offset, min, max,
offset, height: config.drawer.height || 80, rounded: false
min,
max,
height: config.drawer.height || 80,
rounded: false
}; };
// Обновляем стейт, но НЕ сбрасываем mode, так как ErrorBoundary теперь снаружи
onChange({ ...splits, partitions: { ...safePartitions, [key]: [...current, newPart] } }); onChange({ ...splits, partitions: { ...safePartitions, [key]: [...current, newPart] } });
setSelectedPartitionId(newPart.id); setSelectedPartitionId(newPart.id);
}; };
@@ -129,12 +143,11 @@ export const LayoutStep: React.FC<Props> = ({ config, splits, onChange }) => {
setDragging(null); setDragging(null);
}; };
// -- MOUSE HANDLER -- // -- MOUSE HANDLERS --
const handleMouseMove = (e: React.MouseEvent) => { const handleMouseMove = (e: React.MouseEvent) => {
if (!svgRef.current) return; if (!svgRef.current) return;
const rect = svgRef.current.getBoundingClientRect(); const rect = svgRef.current.getBoundingClientRect();
if (rect.width === 0) return; if (rect.width === 0) return;
const nx = Math.max(0, Math.min(1, (e.clientX - rect.left) / rect.width)); const nx = Math.max(0, Math.min(1, (e.clientX - rect.left) / rect.width));
const ny = Math.max(0, Math.min(1, (e.clientY - rect.top) / rect.height)); const ny = Math.max(0, Math.min(1, (e.clientY - rect.top) / rect.height));
setMousePos({ x: nx, y: ny }); setMousePos({ x: nx, y: ny });
@@ -152,19 +165,11 @@ export const LayoutStep: React.FC<Props> = ({ config, splits, onChange }) => {
const cellY1 = sortedY[j]; const cellY2 = sortedY[j+1]; const cellY1 = sortedY[j]; const cellY2 = sortedY[j+1];
let newOffset = 0; let newOffset = 0;
if (dragging.axis === 'x') { if (dragging.axis === 'x') newOffset = (nx - cellX1) / (cellX2 - cellX1);
newOffset = (nx - cellX1) / (cellX2 - cellX1); else newOffset = (ny - cellY1) / (cellY2 - cellY1);
} else {
newOffset = (ny - cellY1) / (cellY2 - cellY1);
}
// Ограничиваем в пределах "родительской" зоны (0-1) внутри ячейки
// В идеале тут тоже надо проверять коллизии, но пока просто границы ячейки
newOffset = Math.max(0.02, Math.min(0.98, newOffset)); newOffset = Math.max(0.02, Math.min(0.98, newOffset));
if (!isNaN(newOffset)) updatePartition(dragging.cellKey, dragging.id, { offset: newOffset });
if (!isNaN(newOffset)) {
updatePartition(dragging.cellKey, dragging.id, { offset: newOffset });
}
} }
return; return;
} }
@@ -177,25 +182,21 @@ export const LayoutStep: React.FC<Props> = ({ config, splits, onChange }) => {
if (nx > SNAP && nx < 1 - SNAP && ny > SNAP && ny < 1 - SNAP) { if (nx > SNAP && nx < 1 - SNAP && ny > SNAP && ny < 1 - SNAP) {
const closeToX = safeX.some(val => Math.abs(nx - val) < SNAP); const closeToX = safeX.some(val => Math.abs(nx - val) < SNAP);
const closeToY = safeY.some(val => Math.abs(ny - val) < SNAP); const closeToY = safeY.some(val => Math.abs(ny - val) < SNAP);
if (!closeToX && !closeToY) { if (!closeToX && !closeToY) setPhantomMainAxis(Math.min(nx, 1-nx) < Math.min(ny, 1-ny) ? 'y' : 'x');
const distRight = 1 - nx; const distBottom = 1 - ny; else setPhantomMainAxis(null);
setPhantomMainAxis(Math.min(nx, distRight) < Math.min(ny, distBottom) ? 'y' : 'x');
} else { setPhantomMainAxis(null); }
} }
} else { } else {
// Cells Mode
setHoveredPartition(null); setHoveredPartition(null);
setPhantomPartition(null); setPhantomPartition(null);
setHoveredCell(null); setHoveredCell(null);
// 1. Находим ячейку // Find Cell
let cellIdx = null; let cellIdx = null;
for (let i = 0; i < sortedX.length - 1; i++) { for (let i = 0; i < sortedX.length - 1; i++) {
if (nx >= sortedX[i] && nx <= sortedX[i+1]) { if (nx >= sortedX[i] && nx <= sortedX[i+1]) {
for (let j = 0; j < sortedY.length - 1; j++) { for (let j = 0; j < sortedY.length - 1; j++) {
if (ny >= sortedY[j] && ny <= sortedY[j+1]) { if (ny >= sortedY[j] && ny <= sortedY[j+1]) {
cellIdx = { i, j }; cellIdx = { i, j }; break;
break;
} }
} }
} }
@@ -212,11 +213,15 @@ export const LayoutStep: React.FC<Props> = ({ config, splits, onChange }) => {
const lx = (nx - cx1) / cw; const lx = (nx - cx1) / cw;
const ly = (ny - cy1) / ch; const ly = (ny - cy1) / ch;
// 2. Проверяем наведение на существующие (для удаления/выделения) // Use real mm for aspect ratio logic
const realCellW = cw * drawerW;
const realCellH = ch * drawerD;
let found = null; let found = null;
const SNAP = 0.05; const SNAP = 0.05;
for (const p of parts) { for (const p of parts) {
const pMin = p.min ?? 0; const pMax = p.max ?? 1; const pMin = p.min ?? 0;
const pMax = p.max ?? 1;
if (p.axis === 'x') { if (p.axis === 'x') {
if (ly >= pMin && ly <= pMax && Math.abs(lx - p.offset) < SNAP * (aspectRatio > 1 ? 1 : aspectRatio)) found = p; if (ly >= pMin && ly <= pMax && Math.abs(lx - p.offset) < SNAP * (aspectRatio > 1 ? 1 : aspectRatio)) found = p;
} else { } else {
@@ -227,29 +232,31 @@ export const LayoutStep: React.FC<Props> = ({ config, splits, onChange }) => {
if (found) { if (found) {
setHoveredPartition({ id: found.id, cellKey: key }); setHoveredPartition({ id: found.id, cellKey: key });
} else { } else {
// 3. Вычисляем T-образные границы // --- FIND BOX USING RAYCASTING ---
const bounds = getHoveredBoundaries(lx, ly, parts); const box = getCursorBox(lx, ly, parts);
const distL = lx - bounds.minX; const boxW = (box.maxX - box.minX) * realCellW;
const distR = bounds.maxX - lx; const boxH = (box.maxY - box.minY) * realCellH;
const distT = ly - bounds.minY;
const distB = bounds.maxY - ly;
const minX = Math.min(distL, distR); // Default axis based on longest side
const minY = Math.min(distT, distB); let newAxis: Axis = boxW > boxH ? 'x' : 'y';
// Определяем ось перпендикулярно ближайшей стороне // Override if near edges
const axis = minX < minY ? 'y' : 'x'; const relL = (lx - box.minX) / (box.maxX - box.minX);
const relT = (ly - box.minY) / (box.maxY - box.minY);
const THRESHOLD = 0.2; // 20% zone near edges
// Проверяем, есть ли место if (relL < THRESHOLD || relL > 1 - THRESHOLD) newAxis = 'x';
const width = bounds.maxX - bounds.minX; else if (relT < THRESHOLD || relT > 1 - THRESHOLD) newAxis = 'y';
const height = bounds.maxY - bounds.minY;
if ((axis === 'y' && height > 0.1) || (axis === 'x' && width > 0.1)) { // Validate space
const offset = axis === 'x' ? lx : ly; const valid = (newAxis === 'x' && (box.maxX - box.minX) > 0.05) || (newAxis === 'y' && (box.maxY - box.minY) > 0.05);
const min = axis === 'x' ? bounds.minY : bounds.minX;
const max = axis === 'x' ? bounds.maxY : bounds.maxX; if (valid) {
setPhantomPartition({ axis, offset, min, max }); const offset = newAxis === 'x' ? lx : ly;
const min = newAxis === 'x' ? box.minY : box.minX;
const max = newAxis === 'x' ? box.maxY : box.maxX;
setPhantomPartition({ axis: newAxis, offset, min, max });
} }
} }
} }
@@ -258,7 +265,6 @@ export const LayoutStep: React.FC<Props> = ({ config, splits, onChange }) => {
const handleMouseDown = (e: React.MouseEvent) => { const handleMouseDown = (e: React.MouseEvent) => {
if (isButtonHovered) return; if (isButtonHovered) return;
if (mode === 'lines') { if (mode === 'lines') {
if (hoveredMainSplit) { if (hoveredMainSplit) {
if (e.button === 0) setDragging({ type: 'main', ...hoveredMainSplit }); if (e.button === 0) setDragging({ type: 'main', ...hoveredMainSplit });
@@ -285,14 +291,7 @@ export const LayoutStep: React.FC<Props> = ({ config, splits, onChange }) => {
} }
} else if (hoveredCell && phantomPartition) { } else if (hoveredCell && phantomPartition) {
if (e.button === 0) { if (e.button === 0) {
createPartition( createPartition(hoveredCell.i, hoveredCell.j, phantomPartition.axis, phantomPartition.offset, phantomPartition.min, phantomPartition.max);
hoveredCell.i,
hoveredCell.j,
phantomPartition.axis,
phantomPartition.offset,
phantomPartition.min,
phantomPartition.max
);
} }
} else { } else {
setSelectedPartitionId(null); setSelectedPartitionId(null);
@@ -300,6 +299,16 @@ export const LayoutStep: React.FC<Props> = ({ config, splits, onChange }) => {
} }
}; };
// --- HANDLER: Clear Phantom on Leave ---
const handleMouseLeave = () => {
setDragging(null);
setPhantomMainAxis(null);
setHoveredMainSplit(null);
setHoveredCell(null);
setHoveredPartition(null);
setPhantomPartition(null);
};
// --- RENDER --- // --- RENDER ---
const renderCellsAndPartitions = () => { const renderCellsAndPartitions = () => {
const elements = []; const elements = [];
@@ -307,7 +316,6 @@ export const LayoutStep: React.FC<Props> = ({ config, splits, onChange }) => {
for (let j = 0; j < sortedY.length - 1; j++) { for (let j = 0; j < sortedY.length - 1; j++) {
const x1 = sortedX[i]; const x2 = sortedX[i + 1]; const x1 = sortedX[i]; const x2 = sortedX[i + 1];
const y1 = sortedY[j]; const y2 = sortedY[j + 1]; const y1 = sortedY[j]; const y2 = sortedY[j + 1];
if (y2 === undefined || x2 === undefined) continue; if (y2 === undefined || x2 === undefined) continue;
const cellX = x1 * viewBoxW; const cellY = y1 * viewBoxH; const cellX = x1 * viewBoxW; const cellY = y1 * viewBoxH;
@@ -317,6 +325,22 @@ export const LayoutStep: React.FC<Props> = ({ config, splits, onChange }) => {
const isHovered = hoveredCell?.i === i && hoveredCell?.j === j && mode === 'cells'; const isHovered = hoveredCell?.i === i && hoveredCell?.j === j && mode === 'cells';
const parts = safePartitions[key] || []; const parts = safePartitions[key] || [];
const isAnySelected = parts.some(p => p.id === selectedPartitionId); const isAnySelected = parts.some(p => p.id === selectedPartitionId);
const realW = (x2 - x1) * drawerW;
const realD = (y2 - y1) * drawerD;
if (parts.length === 0) {
const labelX = cellX + cellW / 2;
const labelY = cellY + cellH / 2;
const textW = Math.max(0, realW - wallThick).toFixed(0);
const textD = Math.max(0, realD - wallThick).toFixed(0);
if (cellH > 40 && cellW > 60) {
elements.push(
<text key={`label-${key}`} x={labelX} y={labelY} textAnchor="middle" dominantBaseline="middle" className="fill-slate-300 font-mono text-[16px] font-bold pointer-events-none select-none opacity-80" style={{ textShadow: '1px 1px 2px rgba(0,0,0,0.8)' }}>
{textW} × {textD}
</text>
);
}
}
elements.push( elements.push(
<g key={key}> <g key={key}>
@@ -324,42 +348,73 @@ export const LayoutStep: React.FC<Props> = ({ config, splits, onChange }) => {
{isAnySelected && mode === 'cells' && <rect x={cellX} y={cellY} width={cellW} height={cellH} fill="transparent" stroke="#a855f7" strokeWidth="2" className="pointer-events-none opacity-50"/>} {isAnySelected && mode === 'cells' && <rect x={cellX} y={cellY} width={cellW} height={cellH} fill="transparent" stroke="#a855f7" strokeWidth="2" className="pointer-events-none opacity-50"/>}
{parts.map(p => { {parts.map(p => {
const pMin = p.min ?? 0; const pMax = p.max ?? 1; const pMin = p.min ?? 0;
let lx1, ly1, lx2, ly2; const pMax = p.max ?? 1;
if (pMax - pMin < 0.001) return null;
if (p.axis === 'x') { let lx1, ly1, lx2, ly2;
let dist1 = 0, dist2 = 0;
let midX, midY;
const isVertical = p.axis === 'x';
if (isVertical) {
const px = cellX + (cellW * p.offset); const px = cellX + (cellW * p.offset);
lx1 = px; lx2 = px; lx1 = px; lx2 = px;
ly1 = cellY + (cellH * pMin); ly2 = cellY + (cellH * pMax); ly1 = cellY + (cellH * pMin); ly2 = cellY + (cellH * pMax);
const neighbors = getNeighborOffsets(p.offset, (pMin + pMax)/2, p.axis, parts);
dist1 = Math.abs((p.offset - neighbors.min) * realW) - wallThick;
dist2 = Math.abs((neighbors.max - p.offset) * realW) - wallThick;
midX = px; midY = (ly1 + ly2) / 2;
} else { } else {
const py = cellY + (cellH * p.offset); const py = cellY + (cellH * p.offset);
ly1 = py; ly2 = py; ly1 = py; ly2 = py;
lx1 = cellX + (cellW * pMin); lx2 = cellX + (cellW * pMax); lx1 = cellX + (cellW * pMin); lx2 = cellX + (cellW * pMax);
const neighbors = getNeighborOffsets(p.offset, (pMin + pMax)/2, p.axis, parts);
dist1 = Math.abs((p.offset - neighbors.min) * realD) - wallThick;
dist2 = Math.abs((neighbors.max - p.offset) * realD) - wallThick;
midX = (lx1 + lx2) / 2; midY = py;
} }
const isSel = selectedPartitionId === p.id; const isSel = selectedPartitionId === p.id;
const isHov = hoveredPartition?.id === p.id; const isHov = hoveredPartition?.id === p.id;
const textOffset = 12;
return ( return (
<g key={p.id} onDoubleClick={(e) => { e.stopPropagation(); removePartition(key, p.id); }}> <g key={p.id}>
<line x1={lx1} y1={ly1} x2={lx2} y2={ly2} stroke="transparent" strokeWidth="30" /> <g onDoubleClick={(e) => { e.stopPropagation(); removePartition(key, p.id); }}>
<line x1={lx1} y1={ly1} x2={lx2} y2={ly2} stroke="transparent" strokeWidth="40" />
<line x1={lx1} y1={ly1} x2={lx2} y2={ly2} stroke={isSel ? "#a855f7" : (isHov ? "#d8b4fe" : "#7e22ce")} strokeWidth={isSel ? 6 : 4} strokeLinecap="round" /> <line x1={lx1} y1={ly1} x2={lx2} y2={ly2} stroke={isSel ? "#a855f7" : (isHov ? "#d8b4fe" : "#7e22ce")} strokeWidth={isSel ? 6 : 4} strokeLinecap="round" />
</g> </g>
<g className="pointer-events-none select-none font-mono text-[14px] font-bold fill-white" style={{ textShadow: '0px 0px 3px #000' }}>
{isVertical ? (
<>
<text x={midX - textOffset} y={midY} textAnchor="end" dominantBaseline="middle">{Math.max(0, dist1).toFixed(0)}</text>
<text x={midX + textOffset} y={midY} textAnchor="start" dominantBaseline="middle">{Math.max(0, dist2).toFixed(0)}</text>
</>
) : (
<>
<text x={midX} y={midY - textOffset} textAnchor="middle" dominantBaseline="auto">{Math.max(0, dist1).toFixed(0)}</text>
<text x={midX} y={midY + textOffset * 2} textAnchor="middle" dominantBaseline="auto">{Math.max(0, dist2).toFixed(0)}</text>
</>
)}
</g>
</g>
); );
})} })}
{isHovered && phantomPartition && !hoveredPartition && !dragging && ( {isHovered && phantomPartition && !hoveredPartition && !dragging && (
<g className="pointer-events-none opacity-60"> <g className="pointer-events-none opacity-60">
{(() => { {(() => {
const pMin = phantomPartition.min; const pMax = phantomPartition.max; const { min, max } = phantomPartition;
let fx1, fy1, fx2, fy2; let fx1, fy1, fx2, fy2;
if (phantomPartition.axis === 'x') { if (phantomPartition.axis === 'x') {
const px = cellX + (cellW * phantomPartition.offset); const px = cellX + (cellW * phantomPartition.offset);
fx1 = px; fx2 = px; fx1 = px; fx2 = px; fy1 = cellY + (cellH * min); fy2 = cellY + (cellH * max);
fy1 = cellY + (cellH * pMin); fy2 = cellY + (cellH * pMax);
} else { } else {
const py = cellY + (cellH * phantomPartition.offset); const py = cellY + (cellH * phantomPartition.offset);
fy1 = py; fy2 = py; fy1 = py; fy2 = py; fx1 = cellX + (cellW * min); fx2 = cellX + (cellW * max);
fx1 = cellX + (cellW * pMin); fx2 = cellX + (cellW * pMax);
} }
return <line x1={fx1} y1={fy1} x2={fx2} y2={fy2} stroke="#34d399" strokeWidth="3" strokeDasharray="6,6"/>; return <line x1={fx1} y1={fy1} x2={fx2} y2={fy2} stroke="#34d399" strokeWidth="3" strokeDasharray="6,6"/>;
})()} })()}
@@ -373,143 +428,66 @@ export const LayoutStep: React.FC<Props> = ({ config, splits, onChange }) => {
}; };
return ( return (
<div className="bg-slate-900 p-4 rounded-xl shadow-lg border border-slate-800 h-full flex flex-col relative overflow-hidden"> <div className="flex w-full h-full bg-slate-900 border border-slate-800 rounded-xl overflow-hidden shadow-2xl">
<div className="flex-1 flex flex-col relative min-w-0">
{/* TOOLBAR */} <div className="flex justify-between items-center p-3 border-b border-slate-800 bg-slate-900 z-10 shrink-0">
<div className="flex justify-between items-center mb-2 z-20 shrink-0"> <h2 className="text-sm font-bold flex items-center gap-2 text-primary"><Grid size={18} /> Редактор</h2>
<h2 className="text-lg font-bold flex items-center gap-2 text-primary">
<Grid size={20} /> 2. Редактор макета
</h2>
<div className="flex bg-slate-800 p-1 rounded-lg border border-slate-700"> <div className="flex bg-slate-800 p-1 rounded-lg border border-slate-700">
<button onClick={() => { setMode('lines'); setSelectedPartitionId(null); }} <button onClick={() => { setMode('lines'); setSelectedPartitionId(null); }} className={`flex items-center gap-2 px-3 py-1.5 rounded-md text-xs font-bold transition-all ${mode === 'lines' ? 'bg-primary text-white shadow' : 'text-gray-400 hover:text-gray-200'}`}><Move size={14}/> Границы</button>
className={`flex items-center gap-2 px-3 py-1.5 rounded-md text-xs font-bold transition-all ${mode === 'lines' ? 'bg-primary text-white shadow' : 'text-gray-400 hover:text-gray-200'}`}> <button onClick={() => setMode('cells')} className={`flex items-center gap-2 px-3 py-1.5 rounded-md text-xs font-bold transition-all ${mode === 'cells' ? 'bg-primary text-white shadow' : 'text-gray-400 hover:text-gray-200'}`}><Grid size={14}/> Внутри ячеек</button>
<Move size={14}/> Границы </div>
</button> <button onClick={() => onChange({ x: [], y: [], partitions: {} })} className="px-3 py-1.5 text-xs text-red-400 border border-slate-700 rounded hover:bg-slate-800 transition-colors flex items-center gap-1"><RotateCcw size={14} /> Сброс</button>
<button onClick={() => setMode('cells')}
className={`flex items-center gap-2 px-3 py-1.5 rounded-md text-xs font-bold transition-all ${mode === 'cells' ? 'bg-primary text-white shadow' : 'text-gray-400 hover:text-gray-200'}`}>
<Grid size={14}/> Внутри ячеек
</button>
</div> </div>
<button onClick={() => onChange({ x: [], y: [], partitions: {} })} className="px-3 py-1.5 text-xs text-red-400 border border-slate-700 rounded hover:bg-slate-800 transition-colors flex items-center gap-1"> <div className="flex-1 bg-slate-800/30 flex items-center justify-center p-4 overflow-hidden relative">
<RotateCcw size={14} /> Сброс <div className="relative shadow-2xl bg-[#1e293b] border border-slate-600 rounded-sm overflow-hidden" style={{ width: aspectRatio > 1 ? 'auto' : '100%', height: aspectRatio > 1 ? '100%' : 'auto', aspectRatio: `${1/aspectRatio}`, maxHeight: '100%', maxWidth: '100%', cursor: mode === 'lines' ? (dragging ? 'grabbing' : hoveredMainSplit ? 'col-resize' : 'crosshair') : (dragging ? 'grabbing' : hoveredPartition ? 'grab' : hoveredCell ? 'crosshair' : 'default') }}>
</button>
</div>
{/* INFO BAR */}
<div className="bg-slate-800/50 rounded-lg px-3 py-2 mb-2 flex items-center gap-3 text-[11px] text-gray-300 border border-slate-700/50 shrink-0">
<MousePointer2 size={14} className="text-primary" />
{mode === 'lines' ? (
<div className="flex gap-3">
<span><b className="text-blue-400">ЛКМ:</b> Линия</span>
<span><b className="text-red-400">ПКМ:</b> Удалить</span>
</div>
) : (
<div className="flex gap-3">
<span><b className="text-green-400">ЛКМ в ячейке:</b> Стенка (T-соединения)</span>
<span><b className="text-purple-400">Драг:</b> Двигать</span>
<span><b className="text-red-400">2xЛКМ:</b> Удалить</span>
</div>
)}
</div>
{/* WORKSPACE */}
<div className="flex-1 bg-slate-800/30 rounded-lg flex flex-col items-center justify-center relative overflow-hidden border border-slate-700/50 min-h-0 w-full">
<div className="relative w-full h-full flex items-center justify-center p-4">
<div
className="relative shadow-2xl bg-[#1e293b] border border-slate-600 rounded-sm overflow-hidden"
style={{
width: aspectRatio > 1 ? 'auto' : '100%',
height: aspectRatio > 1 ? '100%' : 'auto',
aspectRatio: `${1/aspectRatio}`,
maxHeight: '100%', maxWidth: '100%',
cursor: mode === 'lines' ? (dragging ? 'grabbing' : hoveredMainSplit ? 'col-resize' : 'crosshair')
: (dragging ? 'grabbing' : hoveredPartition ? 'grab' : hoveredCell ? 'crosshair' : 'default'),
}}
>
<svg ref={svgRef} viewBox={`0 0 ${viewBoxW} ${viewBoxH}`} className="w-full h-full touch-none block" <svg ref={svgRef} viewBox={`0 0 ${viewBoxW} ${viewBoxH}`} className="w-full h-full touch-none block"
preserveAspectRatio="none" onMouseMove={handleMouseMove}
onMouseMove={handleMouseMove} onMouseDown={handleMouseDown} onMouseUp={() => setDragging(null)} onMouseLeave={() => setDragging(null)} onContextMenu={(e) => e.preventDefault()} onMouseDown={handleMouseDown}
onMouseUp={() => setDragging(null)}
onMouseLeave={handleMouseLeave} // ДОБАВЛЕНО СЮДА
onContextMenu={(e) => e.preventDefault()}
> >
<defs> <defs><pattern id="grid" width="50" height="50" patternUnits="userSpaceOnUse"><path d="M 50 0 L 0 0 0 50" fill="none" stroke="rgba(255,255,255,0.03)" strokeWidth="1"/></pattern></defs>
<pattern id="grid" width="50" height="50" patternUnits="userSpaceOnUse">
<path d="M 50 0 L 0 0 0 50" fill="none" stroke="rgba(255,255,255,0.03)" strokeWidth="1"/>
</pattern>
</defs>
<rect width="100%" height="100%" fill="url(#grid)" /> <rect width="100%" height="100%" fill="url(#grid)" />
{renderCellsAndPartitions()} {renderCellsAndPartitions()}
{/* MAIN GRID X */}
{safeX.map((x, i) => ( {safeX.map((x, i) => (
<g key={`x-${i}`} onMouseMove={(e) => { if(mode === 'lines' && !dragging) { e.stopPropagation(); setHoveredMainSplit({axis: 'x', index: i}); setPhantomMainAxis(null); }}} onDoubleClick={(e) => { e.stopPropagation(); removeMainSplit('x', i); }}> <g key={`x-${i}`} onMouseMove={(e) => { if(mode === 'lines' && !dragging) { e.stopPropagation(); setHoveredMainSplit({axis: 'x', index: i}); setPhantomMainAxis(null); }}} onDoubleClick={(e) => { e.stopPropagation(); removeMainSplit('x', i); }}>
<line x1={x * viewBoxW} y1="0" x2={x * viewBoxW} y2="100%" stroke="transparent" strokeWidth="40" className={mode === 'lines' ? "cursor-col-resize" : ""} /> <line x1={x * viewBoxW} y1="0" x2={x * viewBoxW} y2="100%" stroke="transparent" strokeWidth="40" className={mode === 'lines' ? "cursor-col-resize" : ""} />
<line x1={x * viewBoxW} y1="0" x2={x * viewBoxW} y2="100%" stroke={hoveredMainSplit?.axis === 'x' && hoveredMainSplit.index === i ? "#f59e0b" : "#64748b"} strokeWidth={hoveredMainSplit?.axis === 'x' && hoveredMainSplit.index === i ? 6 : 4} className="pointer-events-none" /> <line x1={x * viewBoxW} y1="0" x2={x * viewBoxW} y2="100%" stroke={hoveredMainSplit?.axis === 'x' && hoveredMainSplit.index === i ? "#f59e0b" : "#64748b"} strokeWidth={hoveredMainSplit?.axis === 'x' && hoveredMainSplit.index === i ? 6 : 4} className="pointer-events-none" />
</g> </g>
))} ))}
{/* MAIN GRID Y */}
{safeY.map((y, i) => ( {safeY.map((y, i) => (
<g key={`y-${i}`} onMouseMove={(e) => { if(mode === 'lines' && !dragging) { e.stopPropagation(); setHoveredMainSplit({axis: 'y', index: i}); setPhantomMainAxis(null); }}} onDoubleClick={(e) => { e.stopPropagation(); removeMainSplit('y', i); }}> <g key={`y-${i}`} onMouseMove={(e) => { if(mode === 'lines' && !dragging) { e.stopPropagation(); setHoveredMainSplit({axis: 'y', index: i}); setPhantomMainAxis(null); }}} onDoubleClick={(e) => { e.stopPropagation(); removeMainSplit('y', i); }}>
<line x1="0" y1={y * viewBoxH} x2="100%" y2={y * viewBoxH} stroke="transparent" strokeWidth="40" className={mode === 'lines' ? "cursor-row-resize" : ""} /> <line x1="0" y1={y * viewBoxH} x2="100%" y2={y * viewBoxH} stroke="transparent" strokeWidth="40" className={mode === 'lines' ? "cursor-row-resize" : ""} />
<line x1="0" y1={y * viewBoxH} x2="100%" y2={y * viewBoxH} stroke={hoveredMainSplit?.axis === 'y' && hoveredMainSplit.index === i ? "#f59e0b" : "#64748b"} strokeWidth={hoveredMainSplit?.axis === 'y' && hoveredMainSplit.index === i ? 6 : 4} className="pointer-events-none" /> <line x1="0" y1={y * viewBoxH} x2="100%" y2={y * viewBoxH} stroke={hoveredMainSplit?.axis === 'y' && hoveredMainSplit.index === i ? "#f59e0b" : "#64748b"} strokeWidth={hoveredMainSplit?.axis === 'y' && hoveredMainSplit.index === i ? 6 : 4} className="pointer-events-none" />
</g> </g>
))} ))}
{mode === 'lines' && !hoveredMainSplit && !dragging && phantomMainAxis && (
{/* MAIN PHANTOMS */} <line x1={phantomMainAxis === 'x' ? mousePos.x * viewBoxW : 0} y1={phantomMainAxis === 'y' ? mousePos.y * viewBoxH : 0} x2={phantomMainAxis === 'x' ? mousePos.x * viewBoxW : '100%'} y2={phantomMainAxis === 'y' ? mousePos.y * viewBoxH : '100%'} stroke="#3b82f6" strokeWidth="4" strokeDasharray="8,8" className="pointer-events-none opacity-50"/>
{mode === 'lines' && !hoveredMainSplit && !dragging && phantomMainAxis === 'x' && <line x1={mousePos.x * viewBoxW} y1="0" x2={mousePos.x * viewBoxW} y2="100%" stroke="#3b82f6" strokeWidth="4" strokeDasharray="8,8" className="pointer-events-none opacity-50"/>} )}
{mode === 'lines' && !hoveredMainSplit && !dragging && phantomMainAxis === 'y' && <line x1="0" y1={mousePos.y * viewBoxH} x2="100%" y2={mousePos.y * viewBoxH} stroke="#3b82f6" strokeWidth="4" strokeDasharray="8,8" className="pointer-events-none opacity-50"/>}
</svg> </svg>
</div> </div>
</div> </div>
{/* --- SIDEBAR FOR EDITING --- */}
{mode === 'cells' && selectedData && (
<div className="absolute top-0 right-0 bottom-0 w-72 bg-slate-900 border-l border-slate-700 p-4 shadow-2xl flex flex-col z-30 animate-in slide-in-from-right duration-200">
<div className="flex justify-between items-center mb-6">
<h3 className="text-sm font-bold text-white flex items-center gap-2">
<Settings size={16} className="text-purple-400"/> Настройки стенки
</h3>
<button onClick={() => setSelectedPartitionId(null)} className="text-gray-400 hover:text-white"><X size={20}/></button>
</div> </div>
{mode === 'cells' && selectedData ? (
<div className="w-72 bg-slate-900 border-l border-slate-800 p-4 flex flex-col shrink-0 z-20">
<div className="flex justify-between items-center mb-6"><h3 className="text-sm font-bold text-white flex items-center gap-2"><Settings2 size={16} className="text-purple-400"/>Настройки</h3><button onClick={() => setSelectedPartitionId(null)} className="text-gray-400 hover:text-white"><X size={20}/></button></div>
<div className="bg-slate-800 p-4 rounded border border-slate-700 space-y-6"> <div className="bg-slate-800 p-4 rounded border border-slate-700 space-y-6">
{/* Height */} <div><div className="flex justify-between text-xs text-gray-300 mb-2"><span>Высота</span> <span className="font-mono bg-slate-900 px-1.5 py-0.5 rounded text-xs">{selectedData.part.height} мм</span></div><input type="range" min="5" max={config.drawer.height || 100} step="1" value={selectedData.part.height} onChange={(e) => updatePartition(selectedData.key, selectedData.part.id, { height: parseFloat(e.target.value) })} className="w-full h-1 bg-slate-600 rounded-lg appearance-none cursor-pointer accent-purple-500"/></div>
<div> <div className="flex items-center justify-between"><label htmlFor="rounded-check" className="text-xs text-gray-300 cursor-pointer select-none">Скруглить края</label><input type="checkbox" id="rounded-check" checked={selectedData.part.rounded} onChange={(e) => updatePartition(selectedData.key, selectedData.part.id, { rounded: e.target.checked })} className="w-4 h-4 rounded bg-slate-700 border-slate-600 text-purple-500 focus:ring-0 cursor-pointer"/></div>
<div className="flex justify-between text-xs text-gray-300 mb-2"> <button onClick={() => removePartition(selectedData.key, selectedData.part.id)} className="w-full py-2 bg-red-500/10 hover:bg-red-500/20 text-red-400 border border-red-500/30 rounded text-xs flex items-center justify-center gap-2 transition-colors mt-4"><Trash2 size={14}/> Удалить</button>
<span>Высота</span> <span className="font-mono bg-slate-900 px-1.5 py-0.5 rounded text-xs">{selectedData.part.height} мм</span>
</div> </div>
<input type="range" min="5" max={config.drawer.height || 100} step="1" value={selectedData.part.height} <div className="mt-auto text-[10px] text-gray-500 text-center leading-relaxed">Выделите стенку для настройки.<br/>Двойной клик удаляет её.</div>
onChange={(e) => updatePartition(selectedData.key, selectedData.part.id, { height: parseFloat(e.target.value) })}
className="w-full h-1 bg-slate-600 rounded-lg appearance-none cursor-pointer accent-purple-500"
/>
</div>
{/* Rounded */}
<div className="flex items-center justify-between">
<label htmlFor="rounded-check" className="text-xs text-gray-300 cursor-pointer select-none">Скруглить края</label>
<input type="checkbox" id="rounded-check" checked={selectedData.part.rounded}
onChange={(e) => updatePartition(selectedData.key, selectedData.part.id, { rounded: e.target.checked })}
className="w-4 h-4 rounded bg-slate-700 border-slate-600 text-purple-500 focus:ring-0 cursor-pointer"
/>
</div>
{/* Delete */}
<button
onClick={() => removePartition(selectedData.key, selectedData.part.id)}
className="w-full py-2 bg-red-500/10 hover:bg-red-500/20 text-red-400 border border-red-500/30 rounded text-xs flex items-center justify-center gap-2 transition-colors mt-4"
>
<Trash2 size={14}/> Удалить
</button>
</div>
<div className="mt-auto text-[10px] text-gray-500 text-center leading-relaxed">
Выделите стенку для настройки.<br/>Двойной клик удаляет её.
</div> </div>
) : (
<div className="w-72 bg-slate-900/50 border-l border-slate-800 p-8 flex flex-col items-center justify-center text-center text-gray-500 shrink-0">
<MousePointer2 size={32} className="mb-4 opacity-50"/>
<p className="text-sm">Выберите стенку для настройки</p>
<p className="text-xs mt-2 opacity-50">Кликните по любой перегородке внутри ячейки</p>
</div> </div>
)} )}
</div> </div>
</div>
); );
}; };
+135 -10
View File
@@ -1,9 +1,9 @@
import React, { Suspense, useEffect, useRef, useState, useMemo } from 'react'; import React, { Suspense, useEffect, useRef, useState, useMemo } from 'react';
import { Canvas } from '@react-three/fiber'; import { Canvas } from '@react-three/fiber';
import { OrbitControls, Center, Environment } from '@react-three/drei'; import { OrbitControls, Center, Environment, Text } from '@react-three/drei';
import * as THREE from 'three'; import * as THREE from 'three';
import JSZip from 'jszip'; import JSZip from 'jszip';
import { AppConfig, GeneratedPart, LayoutSplits } from '../types'; import { AppConfig, GeneratedPart, LayoutSplits, PerforationConfig } from '../types';
import { createBinGeometry, generateSTL, exportSTL } from '../services/geometryGenerator'; import { createBinGeometry, generateSTL, exportSTL } from '../services/geometryGenerator';
import { Download, Package, Info, Loader2, Share2, Check, Ruler } from 'lucide-react'; import { Download, Package, Info, Loader2, Share2, Check, Ruler } from 'lucide-react';
import { generateShareUrl } from '../utils/share'; import { generateShareUrl } from '../utils/share';
@@ -27,11 +27,12 @@ interface BinMeshProps {
part: GeneratedPart; part: GeneratedPart;
thickness: number; thickness: number;
cornerRadius: number; cornerRadius: number;
perforation: PerforationConfig;
isSelected: boolean; isSelected: boolean;
onClick: () => void; onClick: () => void;
} }
const BinMesh: React.FC<BinMeshProps> = ({ part, thickness, cornerRadius, isSelected, onClick }) => { const BinMesh: React.FC<BinMeshProps> = ({ part, thickness, cornerRadius, perforation, isSelected, onClick }) => {
// 1. Создаем геометрию, учитывая ВНУТРЕННИЕ ПЕРЕГОРОДКИ // 1. Создаем геометрию, учитывая ВНУТРЕННИЕ ПЕРЕГОРОДКИ
const geometry = useMemo(() => { const geometry = useMemo(() => {
return createBinGeometry( return createBinGeometry(
@@ -40,9 +41,10 @@ const BinMesh: React.FC<BinMeshProps> = ({ part, thickness, cornerRadius, isSele
part.height, part.height,
thickness, thickness,
cornerRadius, cornerRadius,
part.internalPartitions // <--- ВАЖНО: передаем перегородки в генератор part.internalPartitions, // <--- ВАЖНО: передаем перегородки в генератор
perforation
); );
}, [part, thickness, cornerRadius]); }, [part, thickness, cornerRadius, perforation]);
// 2. Создаем контур выделения (EdgesGeometry) // 2. Создаем контур выделения (EdgesGeometry)
// Threshold 20 градусов скрывает линии на плавных скруглениях // Threshold 20 градусов скрывает линии на плавных скруглениях
@@ -50,18 +52,138 @@ const BinMesh: React.FC<BinMeshProps> = ({ part, thickness, cornerRadius, isSele
return new THREE.EdgesGeometry(geometry, 20); return new THREE.EdgesGeometry(geometry, 20);
}, [geometry]); }, [geometry]);
// 3. Вычисляем размеры и позиции для каждой под-ячейки
// 3. Вычисляем размеры и позиции для реальных отсеков (с учетом мерджинга)
const dimLabels = useMemo(() => {
const xOffsets = new Set<number>([0, 1]);
const zOffsets = new Set<number>([0, 1]);
part.internalPartitions.forEach(p => {
if (p.axis === 'x') xOffsets.add(p.offset);
if (p.axis === 'y') zOffsets.add(p.offset);
});
const xSplits = Array.from(xOffsets).sort((a, b) => a - b);
const zSplits = Array.from(zOffsets).sort((a, b) => a - b);
const numCols = xSplits.length - 1;
const numRows = zSplits.length - 1;
if (numCols === 0 || numRows === 0) return [];
// Union-Find для объединения ячеек, не разделенных стеной
const parent = new Int32Array(numCols * numRows).map((_, i) => i);
const find = (i: number): number => {
if (parent[i] === i) return i;
parent[i] = find(parent[i]);
return parent[i];
}
const union = (i: number, j: number) => {
const rootI = find(i);
const rootJ = find(j);
if (rootI !== rootJ) parent[rootJ] = rootI;
}
const getIdx = (c: number, r: number) => r * numCols + c;
// Вертикальные границы (X)
for (let i = 0; i < numCols - 1; i++) {
const boundaryX = xSplits[i + 1];
for (let j = 0; j < numRows; j++) {
const zMid = (zSplits[j] + zSplits[j + 1]) / 2;
// Проверяем наличие перегородки axis='x'
const isBlocked = part.internalPartitions.some(p =>
p.axis === 'x' &&
Math.abs(p.offset - boundaryX) < 0.001 &&
(p.min ?? 0) <= zMid && (p.max ?? 1) >= zMid
);
if (!isBlocked) union(getIdx(i, j), getIdx(i + 1, j));
}
}
// Горизонтальные границы (Z/Y)
for (let j = 0; j < numRows - 1; j++) {
const boundaryZ = zSplits[j + 1];
for (let i = 0; i < numCols; i++) {
const xMid = (xSplits[i] + xSplits[i + 1]) / 2;
// Проверяем наличие перегородки axis='y'
const isBlocked = part.internalPartitions.some(p =>
p.axis === 'y' &&
Math.abs(p.offset - boundaryZ) < 0.001 &&
(p.min ?? 0) <= xMid && (p.max ?? 1) >= xMid
);
if (!isBlocked) union(getIdx(i, j), getIdx(i, j + 1));
}
}
// Агрегируем регионы
const regions: Record<number, { minC: number, maxC: number, minR: number, maxR: number }> = {};
for (let j = 0; j < numRows; j++) {
for (let i = 0; i < numCols; i++) {
const root = find(getIdx(i, j));
if (!regions[root]) regions[root] = { minC: i, maxC: i, minR: j, maxR: j };
else {
const r = regions[root];
r.minC = Math.min(r.minC, i);
r.maxC = Math.max(r.maxC, i);
r.minR = Math.min(r.minR, j);
r.maxR = Math.max(r.maxR, j);
}
}
}
return Object.values(regions).map((r, idx) => {
const fXStart = xSplits[r.minC];
const fXEnd = xSplits[r.maxC + 1];
const fZStart = zSplits[r.minR];
const fZEnd = zSplits[r.maxR + 1];
const fracW = fXEnd - fXStart;
const fracD = fZEnd - fZStart;
const dimX = Math.max(0, fracW * (part.width - thickness) - thickness);
const dimZ = Math.max(0, fracD * (part.depth - thickness) - thickness);
const cx = -part.width / 2 + (fXStart + fXEnd) / 2 * part.width;
const cz = -part.depth / 2 + (fZStart + fZEnd) / 2 * part.depth;
return {
key: `region-${idx}`,
pos: [cx, thickness + 0.2, cz] as [number, number, number],
text: `${dimX.toFixed(0)} x ${dimZ.toFixed(0)}`
};
});
}, [part, thickness]);
return ( return (
<group position={[part.x + part.width/2, 0, part.y + part.depth/2]}> <group
position={[part.x + part.width / 2, 0, part.y + part.depth / 2]}
onClick={(e) => { e.stopPropagation(); onClick(); }}
>
{/* Сама модель */} {/* Сама модель */}
<mesh geometry={geometry} onClick={(e) => { e.stopPropagation(); onClick(); }}> <mesh geometry={geometry}>
<meshStandardMaterial <meshStandardMaterial
color={isSelected ? '#f59e0b' : part.color} color={isSelected ? '#f59e0b' : part.color}
roughness={0.5} roughness={0.5}
metalness={0.1} metalness={0.1}
side={THREE.DoubleSide} // Рисуем обе стороны стенок side={THREE.DoubleSide}
/> />
</mesh> </mesh>
{/* Текстовые метки размеров внутри каждой ячейки */}
{dimLabels.map(label => (
<Text
key={label.key}
position={label.pos}
rotation={[-Math.PI / 2, 0, 0]}
fontSize={Math.min(part.width, part.depth) * 0.035}
color="#1e293b"
anchorX="center"
anchorY="middle"
characters="0123456789x "
>
{label.text}
</Text>
))}
{/* Белая подсветка при выборе */} {/* Белая подсветка при выборе */}
{isSelected && ( {isSelected && (
<lineSegments geometry={edgesGeometry}> <lineSegments geometry={edgesGeometry}>
@@ -100,7 +222,8 @@ export const PreviewStep: React.FC<Props> = ({ parts, config, splits }) => {
part.height, part.height,
config.wallThickness, config.wallThickness,
config.cornerRadius, config.cornerRadius,
part.internalPartitions // <--- ВАЖНО для STL part.internalPartitions, // <--- ВАЖНО для STL
config.perforation
); );
const mesh = new THREE.Mesh(geometry, new THREE.MeshStandardMaterial()); const mesh = new THREE.Mesh(geometry, new THREE.MeshStandardMaterial());
exportSTL(mesh, `${part.name.replace(/\s+/g, '_')}.stl`); exportSTL(mesh, `${part.name.replace(/\s+/g, '_')}.stl`);
@@ -119,7 +242,8 @@ export const PreviewStep: React.FC<Props> = ({ parts, config, splits }) => {
part.height, part.height,
config.wallThickness, config.wallThickness,
config.cornerRadius, config.cornerRadius,
part.internalPartitions // <--- ВАЖНО для STL part.internalPartitions, // <--- ВАЖНО для STL
config.perforation
); );
const mesh = new THREE.Mesh(geometry, new THREE.MeshStandardMaterial()); const mesh = new THREE.Mesh(geometry, new THREE.MeshStandardMaterial());
const stlData = generateSTL(mesh); const stlData = generateSTL(mesh);
@@ -251,6 +375,7 @@ export const PreviewStep: React.FC<Props> = ({ parts, config, splits }) => {
part={part} part={part}
thickness={config.wallThickness} thickness={config.wallThickness}
cornerRadius={config.cornerRadius || 0} cornerRadius={config.cornerRadius || 0}
perforation={config.perforation}
isSelected={selectedId === part.id} isSelected={selectedId === part.id}
onClick={() => setSelectedId(part.id)} onClick={() => setSelectedId(part.id)}
/> />
+487 -79
View File
@@ -1,6 +1,6 @@
import * as THREE from 'three'; import * as THREE from 'three';
import { STLExporter, mergeBufferGeometries } from 'three-stdlib'; import { STLExporter, mergeBufferGeometries } from 'three-stdlib';
import { AppConfig, LayoutSplits, GeneratedPart, Partition } from '../types'; import { AppConfig, LayoutSplits, GeneratedPart, Partition, PerforationConfig } from '../types';
export const calculateParts = (config: AppConfig, splits: LayoutSplits): GeneratedPart[] => { export const calculateParts = (config: AppConfig, splits: LayoutSplits): GeneratedPart[] => {
const parts: GeneratedPart[] = []; const parts: GeneratedPart[] = [];
@@ -15,11 +15,13 @@ export const calculateParts = (config: AppConfig, splits: LayoutSplits): Generat
for (let i = 0; i < xPoints.length - 1; i++) { for (let i = 0; i < xPoints.length - 1; i++) {
for (let j = 0; j < yPoints.length - 1; j++) { for (let j = 0; j < yPoints.length - 1; j++) {
const rawX = xPoints[i] * config.drawer.width;
const rawY = yPoints[j] * config.drawer.depth;
const rawW = (xPoints[i + 1] - xPoints[i]) * config.drawer.width; const rawW = (xPoints[i + 1] - xPoints[i]) * config.drawer.width;
const rawD = (yPoints[j + 1] - yPoints[j]) * config.drawer.depth; const rawD = (yPoints[j + 1] - yPoints[j]) * config.drawer.depth;
if (rawW < 5 || rawD < 5) continue;
const rawX = xPoints[i] * config.drawer.width;
const rawY = yPoints[j] * config.drawer.depth;
const internalPartitions = safeParts[`${i}-${j}`] || []; const internalPartitions = safeParts[`${i}-${j}`] || [];
const realWidth = rawW - config.printerTolerance; const realWidth = rawW - config.printerTolerance;
@@ -27,8 +29,6 @@ export const calculateParts = (config: AppConfig, splits: LayoutSplits): Generat
const realX = rawX + (config.printerTolerance / 2); const realX = rawX + (config.printerTolerance / 2);
const realY = rawY + (config.printerTolerance / 2); const realY = rawY + (config.printerTolerance / 2);
if (realWidth < 5 || realDepth < 5) continue;
parts.push({ parts.push({
id: `part-${partCounter}`, id: `part-${partCounter}`,
name: `Ячейка ${i + 1}-${j + 1}`, name: `Ячейка ${i + 1}-${j + 1}`,
@@ -48,12 +48,11 @@ export const calculateParts = (config: AppConfig, splits: LayoutSplits): Generat
// --- ГЕОМЕТРИЯ --- // --- ГЕОМЕТРИЯ ---
// 1. Форма скругленного прямоугольника (для дна и внешних стенок)
const createRoundedRectShape = (width: number, height: number, radius: number): THREE.Shape => { const createRoundedRectShape = (width: number, height: number, radius: number): THREE.Shape => {
const shape = new THREE.Shape(); const shape = new THREE.Shape();
const x = -width / 2; const x = -width / 2;
const y = -height / 2; const y = -height / 2;
const r = Math.min(radius, width / 2, height / 2); const r = Math.min(radius, width / 2 - 0.1, height / 2 - 0.1);
if (r <= 0.1) { if (r <= 0.1) {
shape.moveTo(x, y); shape.moveTo(x, y);
@@ -75,61 +74,479 @@ const createRoundedRectShape = (width: number, height: number, radius: number):
return shape; return shape;
}; };
// 2. Форма галтели (вогнутого треугольника) для углов const createConcaveFilletShape = (radius: number): THREE.Shape => {
const createFilletShape = (radius: number): THREE.Shape => {
const shape = new THREE.Shape(); const shape = new THREE.Shape();
// Начинаем из угла (0,0)
shape.moveTo(0, 0); shape.moveTo(0, 0);
// Линия вдоль одной стенки
shape.lineTo(radius, 0); shape.lineTo(radius, 0);
// Вогнутая дуга к другой стенке shape.absarc(radius, radius, radius, -Math.PI / 2, -Math.PI, true);
// Центр окружности (radius, radius), радиус radius.
// Рисуем дугу от 270 (-PI/2) до 180 (PI) градусов по часовой стрелке
shape.absarc(radius, radius, radius, 1.5 * Math.PI, Math.PI, true);
// Замыкаем в угол
shape.lineTo(0, 0); shape.lineTo(0, 0);
return shape; return shape;
}; };
// New Helper: Create Perforated Plate (Vertical Wall)
const createPerforatedPlate = (
width: number,
height: number,
thickness: number,
perf: PerforationConfig,
marginLeft: number = 0,
marginRight: number = 0,
exclusions: { start: number, end: number, yMax?: number }[] = []
): THREE.BufferGeometry => {
const shape = new THREE.Shape();
shape.moveTo(0, 0);
shape.lineTo(width, 0);
shape.lineTo(width, height);
shape.lineTo(0, height);
shape.lineTo(0, 0);
// Hole Generation
if (perf && perf.enabled && width > perf.size && height > perf.size) {
const { shape: shapeType, size, gap } = perf;
const step = size + gap;
// Margins: ensure holes don't cut into the solid edge zones
const startX = Math.max(gap, marginLeft + gap);
const startY = gap;
const endX = width - Math.max(gap, marginRight + gap);
const endY = height - gap;
// Rows
let row = 0;
for (let y = startY + size / 2; y < endY; y += (shapeType === 'triangle' || shapeType === 'honeycomb' ? step * 0.866 : step)) {
const isStaggered = (row % 2 !== 0);
const xOffset = (isStaggered && (shapeType === 'honeycomb' || shapeType === 'triangle')) ? step / 2 : 0;
for (let x = startX + size / 2 + xOffset; x < endX; x += step) {
const hole = new THREE.Path();
const r = size / 2;
// Boundary check
if (x - r < marginLeft || x + r > width - marginRight || y - r < 0 || y + r > height) continue;
// Exclusion Zone Check
// Zone active if hole X is within [start, end] AND hole Y is below yMax (if specified).
// If y > yMax, the exclusion doesn't apply (it's above the intersecting wall).
// Note: y is measured from bottom (0) to top (height).
// yMax is the height of the intersecting partition.
const inExclusion = exclusions.some(zone => {
if (x + r <= zone.start || x - r >= zone.end) return false; // X-axis check
if (zone.yMax !== undefined && y - r > zone.yMax) return false; // Y-axis check (hole above wall)
return true;
});
if (inExclusion) continue;
if (shapeType === 'circle') {
hole.absarc(x, y, r, 0, Math.PI * 2, true);
} else if (shapeType === 'honeycomb') {
// Hexagon
for (let i = 0; i < 6; i++) {
const ang = (i * 60 + 30) * Math.PI / 180;
const px = x + r * Math.cos(ang);
const py = y + r * Math.sin(ang);
if (i === 0) hole.moveTo(px, py);
else hole.lineTo(px, py);
}
hole.closePath();
} else if (shapeType === 'triangle') {
// Triangle
const ang1 = -90 * Math.PI / 180;
const ang2 = 30 * Math.PI / 180;
const ang3 = 150 * Math.PI / 180;
hole.moveTo(x + r * Math.cos(ang1), y + r * Math.sin(ang1));
hole.lineTo(x + r * Math.cos(ang2), y + r * Math.sin(ang2));
hole.lineTo(x + r * Math.cos(ang3), y + r * Math.sin(ang3));
hole.closePath();
}
shape.holes.push(hole);
}
row++;
}
}
const geo = new THREE.ExtrudeGeometry(shape, { depth: thickness, bevelEnabled: false });
// Extruded along Z. Wall is flat on XY.
// We want "thickness" to be Z depth.
return geo;
};
// New Helper: Create Corner Profile (Extruded Vertical)
const createCornerProfile = (radius: number, thickness: number, height: number): THREE.BufferGeometry => {
if (radius <= 0) return new THREE.BufferGeometry();
const shape = new THREE.Shape();
// Create a Ring Segment (Hollow Corner) as a single loop.
// Center at (0,0).
const innerRadius = Math.max(0.01, radius - thickness); // Ensure slightly > 0 to maintain shape integrity
// 1. Start at Outer Start
shape.moveTo(radius, 0);
// 2. Outer Arc (CCW) -> To (0, radius)
shape.absarc(0, 0, radius, 0, Math.PI / 2, false);
// 3. Line to Inner End (0, innerRadius)
shape.lineTo(0, innerRadius);
// 4. Inner Arc (CW) -> To (innerRadius, 0)
shape.absarc(0, 0, innerRadius, Math.PI / 2, 0, true);
// 5. Close loop
shape.lineTo(radius, 0);
// Extrude
// curveSegments 32 for smoothness
const geo = new THREE.ExtrudeGeometry(shape, { depth: height, bevelEnabled: false, curveSegments: 32 });
return geo;
};
export const createBinGeometry = ( export const createBinGeometry = (
width: number, depth: number, height: number, thickness: number, radius: number = 0, partitions: Partition[] = [] width: number,
depth: number,
height: number,
thickness: number,
radius: number = 0,
partitions: Partition[] = [],
perforation?: PerforationConfig
): THREE.BufferGeometry => { ): THREE.BufferGeometry => {
const geometries: THREE.BufferGeometry[] = []; const geometries: THREE.BufferGeometry[] = [];
// ДНО // ДНО (Floor) - Always same
const floorShape = createRoundedRectShape(width, depth, radius); const floorShape = createRoundedRectShape(width, depth, radius);
const floorGeo = new THREE.ExtrudeGeometry(floorShape, { depth: thickness, bevelEnabled: false, curveSegments: 12 }); const floorGeo = new THREE.ExtrudeGeometry(floorShape, { depth: thickness, bevelEnabled: false });
floorGeo.rotateX(-Math.PI / 2); floorGeo.rotateX(-Math.PI / 2); // Lay flat
geometries.push(floorGeo); geometries.push(floorGeo);
// ВНЕШНИЕ СТЕНКИ // WALLS
if (!perforation || !perforation.enabled) {
// --- ORIGINAL LOGIC (Optimized for Solid Walls) ---
const outerShape = createRoundedRectShape(width, depth, radius); const outerShape = createRoundedRectShape(width, depth, radius);
const innerRadius = Math.max(0, radius - thickness); const innerRadius = Math.max(0.1, radius - thickness);
const innerWidth = width - (2 * thickness); const innerWidth = width - (2 * thickness);
const innerDepth = depth - (2 * thickness); const innerDepth = depth - (2 * thickness);
if (innerWidth > 0 && innerDepth > 0) { if (innerWidth > 0.1 && innerDepth > 0.1) {
const innerHole = createRoundedRectShape(innerWidth, innerDepth, innerRadius); const innerHole = createRoundedRectShape(innerWidth, innerDepth, innerRadius);
outerShape.holes.push(innerHole); outerShape.holes.push(innerHole);
} }
const wallHeight = height - thickness; const wallHeight = height - thickness;
const wallGeo = new THREE.ExtrudeGeometry(outerShape, { depth: wallHeight, bevelEnabled: false, curveSegments: 12 }); const wallGeo = new THREE.ExtrudeGeometry(outerShape, { depth: wallHeight, bevelEnabled: false });
wallGeo.rotateX(-Math.PI / 2); wallGeo.rotateX(-Math.PI / 2);
wallGeo.translate(0, thickness, 0); wallGeo.translate(0, thickness, 0);
geometries.push(wallGeo); geometries.push(wallGeo);
} else {
// --- PERFORATED LOGIC (Split Walls) ---
const wallHeight = height - thickness;
// Clamp radius to at least thickness for valid corners in this mode
const effRadius = Math.max(radius, thickness);
const straightW = width - 2 * effRadius;
const straightD = depth - 2 * effRadius;
// 1. Corners (4 pcs)
if (effRadius > 0) {
const cornerGeoBase = createCornerProfile(effRadius, thickness, wallHeight);
// 1. Stand Up: Extrusion Z -> Y. Shape moves to X(+)/Z(+).
cornerGeoBase.rotateX(-Math.PI / 2);
// Base Corner Shape (after rotateX) is Q4 (+X, -Z).
// Rotation Logic: -90 degrees per Quadrant (Standard Three.js Y-Rot).
// Q4 (0) -> Q1 (-90) -> Q2 (-180/180) -> Q3 (-270/+90).
const positions = [
// Back Right (+X, +Z). Q1.
// Rot -90 (-PI/2).
{ x: width / 2 - effRadius, z: depth / 2 - effRadius, rot: -Math.PI / 2 },
// Back Left (-X, +Z). Q2.
// Rot 180 (PI).
{ x: -(width / 2 - effRadius), z: depth / 2 - effRadius, rot: Math.PI },
// Front Left (-X, -Z). Q3.
// Rot 90 (PI/2). (Equivalent to -270).
{ x: -(width / 2 - effRadius), z: -(depth / 2 - effRadius), rot: Math.PI / 2 },
// Front Right (+X, -Z). Q4.
// Rot 0.
{ x: width / 2 - effRadius, z: -(depth / 2 - effRadius), rot: 0 }
];
positions.forEach(pos => {
const corner = cornerGeoBase.clone();
corner.rotateY(pos.rot);
corner.translate(pos.x, 0, pos.z); // Start at Y=0
corner.translate(0, thickness, 0); // Move on top of floor
geometries.push(corner);
});
}
// 2. Straight Walls (4 pcs) - Centered on edges
// REWRITE EXCLUSION COLLECTION LOGIC TO BE WALL-SPECIFIC
const exclusionsBack: { start: number, end: number, yMax: number }[] = [];
const exclusionsFront: { start: number, end: number, yMax: number }[] = [];
const exclusionsLeft: { start: number, end: number, yMax: number }[] = [];
const exclusionsRight: { start: number, end: number, yMax: number }[] = [];
// Inner Dimensions
const effectiveInnerW = width - 2 * thickness;
const effectiveInnerD = depth - 2 * thickness;
partitions.forEach(p => {
const hEff = Math.max(0.1, p.height - thickness); // Exclude only up to partition height
// Ensure solid strip around partition by adding padding to exclusion zone
const padding = (perforation?.gap ?? 2) + 1;
if (p.axis === 'x') {
// Runs Depth-wise (Y axis in Layout).
// Intersects Front and Back walls.
const partGlobalX = (-effectiveInnerW / 2) + (effectiveInnerW * p.offset);
const sW = width - 2 * effRadius;
const localXOnWall = partGlobalX + sW / 2;
// Check intersection with active straight wall area + padding
if (localXOnWall + thickness / 2 + padding > 0 && localXOnWall - thickness / 2 - padding < sW) {
const zone = {
start: localXOnWall - thickness / 2 - padding,
end: localXOnWall + thickness / 2 + padding,
yMax: hEff
};
if ((p.max ?? 1) > 0.99) exclusionsFront.push(zone); // Near
if ((p.min ?? 0) < 0.01) exclusionsBack.push(zone); // Far
}
} else { // p.axis === 'y'
// Runs Width-wise (X axis in Layout).
// Intersects Left and Right walls.
const partGlobalZ = (-effectiveInnerD / 2) + (effectiveInnerD * p.offset);
const sD = depth - 2 * effRadius;
const localXOnWall = partGlobalZ + sD / 2;
if (localXOnWall + thickness / 2 + padding > 0 && localXOnWall - thickness / 2 - padding < sD) {
const zone = {
start: localXOnWall - thickness / 2 - padding,
end: localXOnWall + thickness / 2 + padding,
yMax: hEff
};
if ((p.min ?? 0) < 0.01) {
exclusionsLeft.push(zone);
}
if ((p.max ?? 1) > 0.99) {
exclusionsRight.push(zone);
}
}
}
});
// Front/Back
if (straightW > 0.1) {
// Wall 1 (at +Z). This is "Front" (Near). Contacts p.max.
// Uses exclusionsFront.
const wGeoFront = createPerforatedPlate(straightW, wallHeight, thickness, perforation, 0, 0, exclusionsFront);
wGeoFront.translate(-straightW / 2, 0, 0);
const w1 = wGeoFront.clone();
w1.translate(0, thickness, depth / 2 - thickness);
geometries.push(w1);
// Wall 2 (at -Z). This is "Back" (Far). Contacts p.min.
// Uses exclusionsBack.
// Needs checking mapping (Rot 180).
// p.offset increases X. Wall rotated 180 means X is inverted.
// So we map exclusionsBack.
const exclusionsBackMapped = exclusionsBack.map(e => ({
start: straightW - e.end,
end: straightW - e.start,
yMax: e.yMax
}));
const wGeoBack = createPerforatedPlate(straightW, wallHeight, thickness, perforation, 0, 0, exclusionsBackMapped);
wGeoBack.translate(-straightW / 2, 0, 0);
const w2 = wGeoBack.clone();
w2.rotateY(Math.PI);
w2.translate(0, thickness, -(depth / 2 - thickness));
geometries.push(w2);
}
// Left/Right
if (straightD > 0.1) {
// Wall 3 (Right? +X).
// Plate is 0..straightD in X, 0..wallHeight in Y. Thickness along Z.
// We want it to be at X = width/2.
// It needs to be rotated -PI/2 around Y to align its X-axis with World Z-axis.
// After rotateY(-PI/2): Plate X (0..straightD) becomes World Z (0..straightD).
// Plate Z (thickness) becomes World -X (towards Left).
// So if we place it at X=width/2, it extrudes to width/2 - thickness. Correct for Right Wall.
const wGeoRight = createPerforatedPlate(straightD, wallHeight, thickness, perforation, 0, 0, exclusionsRight);
wGeoRight.translate(-straightD / 2, 0, 0); // Center X of plate
const w3 = wGeoRight.clone();
w3.rotateY(-Math.PI / 2); // Rotate to align with Z-axis
w3.translate(width / 2, thickness, 0); // Position at X=width/2
geometries.push(w3);
// Wall 4 (Left? -X).
// This wall is also rotated PI/2.
// Plate Z (thickness) becomes World X (towards Right).
// We want it at X=-width/2.
// It will extrude to -width/2 + thickness. Correct for Left Wall.
const exclusionsLeftMapped = exclusionsLeft.map(e => ({
start: straightD - e.end,
end: straightD - e.start,
yMax: e.yMax
}));
const wGeoLeft = createPerforatedPlate(straightD, wallHeight, thickness, perforation, 0, 0, exclusionsLeftMapped);
wGeoLeft.translate(-straightD / 2, 0, 0); // Center X of plate
const w4 = wGeoLeft.clone();
w4.rotateY(Math.PI / 2);
w4.translate(-width / 2, thickness, 0); // Position at X=-width/2
geometries.push(w4);
}
}
// ВНУТРЕННИЕ ПЕРЕГОРОДКИ
const innerWidth = width - (2 * thickness);
const innerDepth = depth - (2 * thickness); // Approximate usable space logic
// ВНУТРЕННИЕ ПЕРЕГОРОДКИ И СКРУГЛЕНИЯ
partitions.forEach(p => { partitions.forEach(p => {
const pMin = p.min ?? 0; const pMin = p.min ?? 0;
const pMax = p.max ?? 1; const pMax = p.max ?? 1;
if (pMax - pMin < 0.01) return;
const lengthRatio = pMax - pMin; const lengthRatio = pMax - pMin;
const midRatio = pMin + (lengthRatio / 2); const midRatio = pMin + (lengthRatio / 2);
let pWidth = 0, pDepth = 0, pX = 0, pY = 0; // FIX: Subtract thickness because partitions sit ON TOP of the floor
const effectiveHeight = Math.max(0.1, p.height - thickness);
// Размеры самой стенки // --- PERFORATED LOGIC FOR PARTITIONS ---
// If enabled, use Plate. Else use Extrude Solid.
const usePerf = perforation && perforation.enabled;
let pX = 0, pY = 0; // Declare here for visibility in Fillets
if (usePerf) {
// Calculate exact geometry
let pLen = 0;
if (p.axis === 'x') {
// Axis X -> Divider runs along Y (Depth)
pLen = lengthRatio * innerDepth;
pX = (-innerWidth / 2) + (innerWidth * p.offset);
pY = (-innerDepth / 2) + (innerDepth * midRatio); // Center of partition
// Calculate Exclusions for Internal Partition
const partExclusions: { start: number, end: number, yMax?: number }[] = [];
// This partition is 'p' (Axis X, runs along Depth).
// Intersected by partitions 'n' (Axis Y, runs along Width).
// p global Y range: pY - pLen/2 to pY + pLen/2.
// n global Y pos: (-innerDepth/2) + (innerDepth * n.offset).
partitions.forEach(n => {
if (n.axis !== 'y') return; // Only orthogonal partitions intersect
// Check if n intersects p
// Intersection Y location:
const nY = (-innerDepth / 2) + (innerDepth * n.offset);
// Does nY (which is global Y of the intersecting partition) match p's position?
// p is Axis X, runs along DEPTH (Global Y).
// p is centered at pX (Width) and covers pLen in Depth (Y).
// Wait. p (Axis X) runs along Y?
// p.axis='x' -> "Runs along Y (Depth)". Correct.
// So p covers Y range [pY - pLen/2, pY + pLen/2].
// n is Axis Y, runs along X (Width).
// n is centered at nY (Depth).
// So intersection happens if nY is within p's Y range.
const pStartGlobal = pY - pLen / 2;
const pEndGlobal = pY + pLen / 2;
// And check if n covers p's X location.
// n runs along X from nMin to nMax.
const nXStart = (-innerWidth / 2) + (innerWidth * (n.min ?? 0));
const nXEnd = (-innerWidth / 2) + (innerWidth * (n.max ?? 1));
const pXLoc = pX;
if (nY >= pStartGlobal && nY <= pEndGlobal && pXLoc >= nXStart && pXLoc <= nXEnd) {
// Intersection confirmed.
// Calculate local coord on p's plate.
// p runs along Y. Plate local X maps to Global Y.
// local = global - pY + pLen/2.
const nHeight = Math.max(0.1, n.height - thickness);
const localX = nY - pY + pLen / 2;
partExclusions.push({ start: localX - thickness / 2, end: localX + thickness / 2, yMax: nHeight });
}
});
// Add margins (solid ends)
const margin = thickness;
const plate = createPerforatedPlate(pLen, effectiveHeight, thickness, perforation!, margin, margin, partExclusions);
plate.translate(-pLen / 2, 0, 0); // Center X
// Rotate to align with Depth (along Z)
// Plate X -> Z
plate.rotateY(-Math.PI / 2);
// Position
// Plate is now vertical Z-aligned. Thickness along X.
plate.translate(pX + thickness / 2, thickness, pY);
geometries.push(plate);
} else {
// Axis Y -> Divider runs along X (Width)
pLen = lengthRatio * innerWidth;
pX = (-innerWidth / 2) + (innerWidth * midRatio);
pY = (-innerDepth / 2) + (innerDepth * p.offset);
// Calculate Exclusions
const partExclusions: { start: number, end: number, yMax?: number }[] = [];
// This partition is 'p' (Axis Y, runs along Width).
// Intersected by partitions 'n' (Axis X, runs along Depth).
partitions.forEach(n => {
if (n.axis !== 'x') return;
const nX = (-innerWidth / 2) + (innerWidth * n.offset);
const pStartGlobal = pX - pLen / 2; // X range of p
const pEndGlobal = pX + pLen / 2;
const nYStart = (-innerDepth / 2) + (innerDepth * (n.min ?? 0));
const nYEnd = (-innerDepth / 2) + (innerDepth * (n.max ?? 1));
const pYLoc = pY;
if (nX >= pStartGlobal && nX <= pEndGlobal && pYLoc >= nYStart && pYLoc <= nYEnd) {
// Intersection confirmed
// local = global - pX + pLen/2
const nHeight = Math.max(0.1, n.height - thickness); // INTERSECTING PARTITION HEIGHT
const localX = nX - pX + pLen / 2;
partExclusions.push({ start: localX - thickness / 2, end: localX + thickness / 2, yMax: nHeight });
}
});
const margin = thickness;
const plate = createPerforatedPlate(pLen, effectiveHeight, thickness, perforation!, margin, margin, partExclusions);
plate.translate(-pLen / 2, 0, 0); // Center X
// Already aligned with X. Thickness along Z.
// Z range [0, th]. We want [-th/2, th/2] relative to pY.
// Translate Z by -th/2.
plate.translate(0, 0, -thickness / 2);
// Move to position
plate.translate(pX, thickness, pY);
geometries.push(plate);
}
} else {
// --- SOLID LOGIC ---
let pWidth = 0, pDepth = 0;
if (p.axis === 'x') { if (p.axis === 'x') {
pWidth = thickness; pWidth = thickness;
pDepth = lengthRatio * innerDepth; pDepth = lengthRatio * innerDepth;
@@ -142,71 +559,62 @@ export const createBinGeometry = (
pY = (-innerDepth / 2) + (innerDepth * p.offset); pY = (-innerDepth / 2) + (innerDepth * p.offset);
} }
// Создаем стенку const partShape = createRoundedRectShape(pWidth, pDepth, 0.1);
const partShape = createRoundedRectShape(pWidth, pDepth, 0.1); // Чуть-чуть скругляем саму стенку, чтобы не была острой const partGeo = new THREE.ExtrudeGeometry(partShape, { depth: effectiveHeight, bevelEnabled: false });
const partGeo = new THREE.ExtrudeGeometry(partShape, { depth: p.height, bevelEnabled: false, curveSegments: 2 });
partGeo.rotateX(-Math.PI / 2); partGeo.rotateX(-Math.PI / 2);
partGeo.translate(pX, thickness, pY); partGeo.translate(pX, thickness, pY);
geometries.push(partGeo); geometries.push(partGeo);
}
// --- ДОБАВЛЕНИЕ ГАЛТЕЛЕЙ (FILLETS) --- // Fillets Logic for partitions (Keep solid for strength/aesthetics)
if (p.rounded && radius > 0.5) { if (p.rounded && radius > 1) {
// Радиус скругления такой же, как у углов ящика, но не больше разумного предела const filletR = Math.min(radius, 5);
const filletR = Math.min(radius, 6); const filletShape = createConcaveFilletShape(filletR);
const filletShape = createFilletShape(filletR);
const filletExtrudeSettings = { depth: p.height, bevelEnabled: false, curveSegments: 8 };
// Функция для создания и позиционирования одной галтели // Helper to get neighbor height
const addFillet = (x: number, y: number, rotation: number) => { const getNeighborHeight = (pos: number) => {
const geo = new THREE.ExtrudeGeometry(filletShape, filletExtrudeSettings); if (pos < 0.001 || pos > 0.999) return height;
geo.rotateX(-Math.PI / 2); // Положить на пол const neighbor = partitions.find(n => {
geo.rotateY(rotation); // Повернуть в нужный угол if (n.axis === p.axis) return false;
const nMin = n.min ?? 0;
const nMax = n.max ?? 1;
if (Math.abs(n.offset - pos) > 0.002) return false;
return p.offset > nMin && p.offset < nMax;
});
return neighbor ? neighbor.height : 0;
};
// Корректировка позиции после вращения вокруг (0,0) const hStart = Math.min(p.height, getNeighborHeight(pMin));
// Нам нужно сместить так, чтобы угол (0,0) галтели совпал с углом стыка const hEnd = Math.min(p.height, getNeighborHeight(pMax));
const addFillet = (x: number, y: number, rotY: number, h: number) => {
const hEff = Math.max(0.1, h - thickness);
if (hEff <= 1) return;
const geo = new THREE.ExtrudeGeometry(filletShape, { depth: hEff, bevelEnabled: false });
geo.rotateX(-Math.PI / 2);
geo.rotateY(rotY);
geo.translate(x, thickness, y); geo.translate(x, thickness, y);
geometries.push(geo); geometries.push(geo);
}; };
const halfThick = thickness / 2; const t = thickness / 2;
if (p.axis === 'x') { if (p.axis === 'x') {
// Вертикальная стенка. Концы: Top (pMin) и Bottom (pMax) (в 2D координатах Y) const topY = (-innerDepth / 2) + (innerDepth * pMin);
// Y координата начала: -innerDepth/2 + innerDepth * pMin const botY = (-innerDepth / 2) + (innerDepth * pMax);
// Y координата конца: -innerDepth/2 + innerDepth * pMax
// X координата центра: pX
const startY = (-innerDepth / 2) + (innerDepth * pMin); addFillet(pX - t, topY, Math.PI, hStart);
const endY = (-innerDepth / 2) + (innerDepth * pMax); addFillet(pX + t, topY, -Math.PI / 2, hStart);
addFillet(pX - t, botY, Math.PI / 2, hEnd);
// 4 Угла: addFillet(pX + t, botY, 0, hEnd);
// 1. Start Left: X = pX - halfThick, Y = startY. Rotation: 0 (смотрит вправо-вверх? нет)
// Галтель рисуется в +X, +Y квадранте от 0,0.
// Нам нужно заполнить угол между стенкой (идет вниз) и перпендикуляром.
// Start (Top in 2D view, actually Min Y in 3D logic here usually means "Back")
// Let's assume standard plan view:
// Min Y is "Top" edge visually in SVG usually 0. In 3D Z is Y.
// Min End (Start of wall):
addFillet(pX - halfThick, startY, 0); // Left side, pointing towards +Z (down in visual)
addFillet(pX + halfThick, startY, -Math.PI/2); // Right side
// Max End (End of wall):
addFillet(pX - halfThick, endY, Math.PI/2); // Left side
addFillet(pX + halfThick, endY, Math.PI); // Right side
} else { } else {
// Горизонтальная стенка const leftX = (-innerWidth / 2) + (innerWidth * pMin);
const startX = (-innerWidth / 2) + (innerWidth * pMin); const rightX = (-innerWidth / 2) + (innerWidth * pMax);
const endX = (-innerWidth / 2) + (innerWidth * pMax);
// Min End (Left side): addFillet(leftX, pY - t, 0, hStart);
addFillet(startX, pY + halfThick, -Math.PI/2); addFillet(leftX, pY + t, -Math.PI / 2, hStart);
addFillet(startX, pY - halfThick, 0); addFillet(rightX, pY - t, Math.PI / 2, hEnd);
addFillet(rightX, pY + t, Math.PI, hEnd);
// Max End (Right side):
addFillet(endX, pY + halfThick, Math.PI);
addFillet(endX, pY - halfThick, Math.PI/2);
} }
} }
}); });
@@ -225,7 +633,7 @@ export const generateSTL = (mesh: THREE.Object3D): Uint8Array | string => {
export const exportSTL = (mesh: THREE.Object3D, filename: string) => { export const exportSTL = (mesh: THREE.Object3D, filename: string) => {
const result = generateSTL(mesh); const result = generateSTL(mesh);
const blob = new Blob([result], { type: 'application/octet-stream' }); const blob = new Blob([result as any], { type: 'application/octet-stream' });
const link = document.createElement('a'); const link = document.createElement('a');
link.href = URL.createObjectURL(blob); link.href = URL.createObjectURL(blob);
link.download = filename; link.download = filename;
+10
View File
@@ -9,6 +9,16 @@ export interface AppConfig {
wallThickness: number; wallThickness: number;
printerTolerance: number; printerTolerance: number;
cornerRadius: number; cornerRadius: number;
perforation: PerforationConfig;
}
export type PerforationShape = 'circle' | 'honeycomb' | 'triangle' | 'diamond';
export interface PerforationConfig {
enabled: boolean;
shape: PerforationShape;
size: number;
gap: number;
} }
export interface Partition { export interface Partition {