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6
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356873fb0e
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0137872fb7
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0137872fb7 | ||
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21a41ccf05 | ||
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01dbf52fc7 | ||
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34543d07c5 | ||
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aaff0d06df | ||
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531b5dc0b1 |
+8
-2
@@ -29,10 +29,16 @@ const App = () => {
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const [step, setStep] = useState(1);
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const [config, setConfig] = useState<AppConfig>({
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drawer: { width: 300, depth: 400, height: 80 },
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wallThickness: 1.2,
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drawer: { width: 100, depth: 100, height: 100 },
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wallThickness: 0.8,
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printerTolerance: 0.5,
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cornerRadius: 4,
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perforation: {
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enabled: true,
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shape: 'honeycomb',
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size: 8,
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gap: 2
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}
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});
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const [splits, setSplits] = useState<LayoutSplits>({
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@@ -1,6 +1,6 @@
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import React from 'react';
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import { AppConfig } from '../types';
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import { Ruler, Box, Layers, Minimize2, CircleDashed } from 'lucide-react';
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import { AppConfig, PerforationShape } from '../types';
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import { Ruler, Box, Layers, Minimize2, CircleDashed, Grid, Circle, Hexagon, Triangle } from 'lucide-react';
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interface Props {
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config: AppConfig;
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@@ -39,13 +39,92 @@ const NumberInput = ({
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</div>
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);
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const PerforationPreview = ({ config }: { config: AppConfig['perforation'] }) => {
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if (!config.enabled) return (
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<div className="w-full h-48 bg-slate-950 rounded-lg border border-slate-800 flex items-center justify-center text-gray-600">
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<span className="text-sm">Перфорация отключена</span>
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</div>
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);
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// Simple canvas-like SVG generation
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const width = 200;
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const height = 120;
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const size = config.size * 2; // Scale up mostly for visibility
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const gap = config.gap * 2;
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const step = size + gap;
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const elements = [];
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if (config.shape === 'circle') {
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for (let y = 0; y < height; y += step) {
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for (let x = 0; x < width; x += step) {
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elements.push(<circle key={`${x}-${y}`} cx={x + step / 2} cy={y + step / 2} r={size / 2} fill="#3b82f6" />);
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}
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}
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} else if (config.shape === 'honeycomb') {
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const hStep = size * 0.866; // height of equilateral triangle
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for (let y = 0; y < height; y += (size + gap) * 0.85) {
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const row = Math.floor(y / ((size + gap) * 0.85));
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const xOffset = row % 2 === 0 ? 0 : (size + gap) / 2;
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for (let x = xOffset - step; x < width; x += step) {
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// Hexagon points
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const r = size / 2;
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const cx = x + step / 2;
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const cy = y + step / 2;
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// Points for flat-topped hexagon
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const points = [];
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for (let i = 0; i < 6; i++) {
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const angle_deg = 60 * i + 30;
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const angle_rad = Math.PI / 180 * angle_deg;
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points.push(`${cx + r * Math.cos(angle_rad)},${cy + r * Math.sin(angle_rad)}`);
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}
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elements.push(<polygon key={`${x}-${y}`} points={points.join(" ")} fill="#3b82f6" />);
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}
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}
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} else if (config.shape === 'triangle') {
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for (let y = 0; y < height; y += step * 0.866) { // Staggered rows
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const row = Math.floor(y / (step * 0.866));
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const xOffset = row % 2 === 0 ? 0 : step / 2;
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for (let x = -step + xOffset; x < width; x += step) {
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const cx = x + step / 2;
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const cy = y + step / 2;
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const r = size / 2;
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// Upright triangle
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const points = [
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`${cx},${cy - r}`,
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`${cx + r * 0.866},${cy + r * 0.5}`,
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`${cx - r * 0.866},${cy + r * 0.5}`
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];
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elements.push(<polygon key={`${x}-${y}`} points={points.join(" ")} fill="#3b82f6" />);
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}
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}
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}
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return (
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<div className="w-full h-48 bg-slate-950 rounded-lg border border-slate-800 overflow-hidden relative">
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<svg width="100%" height="100%" viewBox={`0 0 ${width} ${height}`} preserveAspectRatio="xMidYMid slice">
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{elements}
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</svg>
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<div className="absolute top-2 right-2 text-xs text-gray-500">:: Масштаб условен</div>
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</div>
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);
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}
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export const ConfigStep: React.FC<Props> = ({ config, onChange }) => {
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const updateDrawer = (key: keyof AppConfig['drawer'], val: number) => {
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onChange({ ...config, drawer: { ...config.drawer, [key]: val } });
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};
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const updatePerforation = (key: keyof AppConfig['perforation'], val: any) => {
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onChange({ ...config, perforation: { ...config.perforation, [key]: val } })
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}
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return (
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<div className="bg-slate-900 p-6 rounded-xl shadow-lg border border-slate-800 animate-fade-in">
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<div className="bg-slate-900 p-6 rounded-xl shadow-lg border border-slate-800 animate-fade-in space-y-8">
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{/* SECTION 1: Dimensions & Settings */}
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<div>
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<h2 className="text-xl font-bold mb-6 flex items-center gap-2 text-primary">
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<Box size={24} /> 1. Размеры
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</h2>
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@@ -96,7 +175,7 @@ export const ConfigStep: React.FC<Props> = ({ config, onChange }) => {
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</div>
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</div>
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{/* Corner Radius (NEW) */}
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{/* Corner Radius */}
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<div className="mb-6">
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<div className="flex justify-between items-center mb-2">
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<label className="text-sm font-medium text-gray-300 flex items-center gap-1">
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@@ -149,5 +228,93 @@ export const ConfigStep: React.FC<Props> = ({ config, onChange }) => {
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</div>
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</div>
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</div>
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{/* SECTION 2: Perforation */}
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<div className="bg-slate-800/30 p-6 rounded-lg border border-slate-700/50">
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<div className="flex items-center justify-between mb-6">
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<h3 className="text-lg font-semibold flex items-center gap-2 text-blue-400">
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<Grid size={20} /> 2. Перфорация (узоры)
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</h3>
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<div className="flex items-center gap-3">
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<span className="text-sm font-medium text-gray-400 uppercase tracking-wider">Включено</span>
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<button
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onClick={() => updatePerforation('enabled', !config.perforation.enabled)}
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className={`w-12 h-6 rounded-full relative transition-colors duration-200 ease-in-out focus:outline-none focus:ring-2 focus:ring-offset-2 focus:ring-blue-500 ${config.perforation.enabled ? 'bg-blue-600' : 'bg-slate-600'}`}
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>
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<span className={`block w-4 h-4 rounded-full bg-white shadow transform transition-transform duration-200 ease-in-out absolute top-1 ${config.perforation.enabled ? 'translate-x-7' : 'translate-x-1'}`} />
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</button>
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</div>
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</div>
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<div className={`grid grid-cols-1 md:grid-cols-2 gap-8 transition-all duration-300 ${config.perforation.enabled ? 'opacity-100 pointer-events-auto' : 'opacity-40 pointer-events-none filter blur-[1px]'}`}>
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<div>
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<label className="text-xs font-bold text-gray-500 uppercase mb-3 block">Тип узора</label>
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<div className="flex gap-4 mb-8">
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{[
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{ id: 'circle', icon: Circle, label: 'Круг' },
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{ id: 'honeycomb', icon: Hexagon, label: 'Соты' },
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{ id: 'triangle', icon: Triangle, label: 'Треуг.' }
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].map((item) => (
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<button
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key={item.id}
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onClick={() => updatePerforation('shape', item.id as PerforationShape)}
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className={`flex-1 flex flex-col items-center justify-center gap-2 py-4 px-2 rounded-lg border transition-all ${config.perforation.shape === item.id
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? 'bg-slate-700/80 border-blue-500 text-blue-400 shadow-lg shadow-blue-500/10'
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: 'bg-slate-800 border-slate-700 text-gray-400 hover:bg-slate-750 hover:border-slate-600'
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}`}
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>
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<item.icon size={24} />
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<span className="text-sm font-medium">{item.label}</span>
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</button>
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))}
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</div>
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{/* Resize Controls */}
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<div className="space-y-6">
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<div>
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<div className="flex justify-between items-center mb-2">
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<label className="text-sm font-medium text-gray-300">Диаметр отверстий</label>
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<span className="text-sm font-bold text-blue-400">{config.perforation.size} мм</span>
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</div>
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<div className="flex items-center gap-4">
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<span className="text-xs text-gray-500">2 мм</span>
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<input
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type="range" min="2" max="25" step="1"
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value={config.perforation.size}
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onChange={(e) => updatePerforation('size', parseFloat(e.target.value))}
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className="flex-1 h-1.5 bg-slate-700 rounded-lg appearance-none cursor-pointer accent-blue-500"
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/>
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<span className="text-xs text-gray-500">25 мм</span>
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</div>
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</div>
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<div>
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<div className="flex justify-between items-center mb-2">
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<label className="text-sm font-medium text-gray-300">Зазор (между отверстиями)</label>
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<span className="text-sm font-bold text-blue-400">{config.perforation.gap} мм</span>
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</div>
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<div className="flex items-center gap-4">
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<span className="text-xs text-gray-500">1 мм</span>
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<input
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type="range" min="1" max="10" step="0.5"
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value={config.perforation.gap}
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onChange={(e) => updatePerforation('gap', parseFloat(e.target.value))}
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className="flex-1 h-1.5 bg-slate-700 rounded-lg appearance-none cursor-pointer accent-blue-500"
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/>
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<span className="text-xs text-gray-500">10 мм</span>
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</div>
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</div>
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</div>
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</div>
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{/* Preview */}
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<div>
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<label className="text-xs font-bold text-gray-500 uppercase mb-3 block">Предпросмотр</label>
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<PerforationPreview config={config.perforation} />
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</div>
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</div>
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</div>
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</div>
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);
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};
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+135
-10
@@ -1,9 +1,9 @@
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import React, { Suspense, useEffect, useRef, useState, useMemo } from 'react';
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import { Canvas } from '@react-three/fiber';
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import { OrbitControls, Center, Environment } from '@react-three/drei';
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import { OrbitControls, Center, Environment, Text } from '@react-three/drei';
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import * as THREE from 'three';
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import JSZip from 'jszip';
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import { AppConfig, GeneratedPart, LayoutSplits } from '../types';
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import { AppConfig, GeneratedPart, LayoutSplits, PerforationConfig } from '../types';
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import { createBinGeometry, generateSTL, exportSTL } from '../services/geometryGenerator';
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import { Download, Package, Info, Loader2, Share2, Check, Ruler } from 'lucide-react';
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import { generateShareUrl } from '../utils/share';
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@@ -27,11 +27,12 @@ interface BinMeshProps {
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part: GeneratedPart;
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thickness: number;
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cornerRadius: number;
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perforation: PerforationConfig;
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isSelected: boolean;
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onClick: () => void;
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}
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const BinMesh: React.FC<BinMeshProps> = ({ part, thickness, cornerRadius, isSelected, onClick }) => {
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const BinMesh: React.FC<BinMeshProps> = ({ part, thickness, cornerRadius, perforation, isSelected, onClick }) => {
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// 1. Создаем геометрию, учитывая ВНУТРЕННИЕ ПЕРЕГОРОДКИ
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const geometry = useMemo(() => {
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return createBinGeometry(
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@@ -40,9 +41,10 @@ const BinMesh: React.FC<BinMeshProps> = ({ part, thickness, cornerRadius, isSele
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part.height,
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thickness,
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cornerRadius,
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part.internalPartitions // <--- ВАЖНО: передаем перегородки в генератор
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part.internalPartitions, // <--- ВАЖНО: передаем перегородки в генератор
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perforation
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);
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}, [part, thickness, cornerRadius]);
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}, [part, thickness, cornerRadius, perforation]);
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// 2. Создаем контур выделения (EdgesGeometry)
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// Threshold 20 градусов скрывает линии на плавных скруглениях
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@@ -50,18 +52,138 @@ const BinMesh: React.FC<BinMeshProps> = ({ part, thickness, cornerRadius, isSele
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return new THREE.EdgesGeometry(geometry, 20);
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}, [geometry]);
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// 3. Вычисляем размеры и позиции для каждой под-ячейки
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// 3. Вычисляем размеры и позиции для реальных отсеков (с учетом мерджинга)
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const dimLabels = useMemo(() => {
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const xOffsets = new Set<number>([0, 1]);
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const zOffsets = new Set<number>([0, 1]);
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part.internalPartitions.forEach(p => {
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if (p.axis === 'x') xOffsets.add(p.offset);
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if (p.axis === 'y') zOffsets.add(p.offset);
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});
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const xSplits = Array.from(xOffsets).sort((a, b) => a - b);
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const zSplits = Array.from(zOffsets).sort((a, b) => a - b);
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const numCols = xSplits.length - 1;
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const numRows = zSplits.length - 1;
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if (numCols === 0 || numRows === 0) return [];
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// Union-Find для объединения ячеек, не разделенных стеной
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const parent = new Int32Array(numCols * numRows).map((_, i) => i);
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const find = (i: number): number => {
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if (parent[i] === i) return i;
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parent[i] = find(parent[i]);
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return parent[i];
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}
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const union = (i: number, j: number) => {
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const rootI = find(i);
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const rootJ = find(j);
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if (rootI !== rootJ) parent[rootJ] = rootI;
|
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}
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const getIdx = (c: number, r: number) => r * numCols + c;
|
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|
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// Вертикальные границы (X)
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for (let i = 0; i < numCols - 1; i++) {
|
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const boundaryX = xSplits[i + 1];
|
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for (let j = 0; j < numRows; j++) {
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const zMid = (zSplits[j] + zSplits[j + 1]) / 2;
|
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// Проверяем наличие перегородки axis='x'
|
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const isBlocked = part.internalPartitions.some(p =>
|
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p.axis === 'x' &&
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Math.abs(p.offset - boundaryX) < 0.001 &&
|
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(p.min ?? 0) <= zMid && (p.max ?? 1) >= zMid
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||||
);
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if (!isBlocked) union(getIdx(i, j), getIdx(i + 1, j));
|
||||
}
|
||||
}
|
||||
|
||||
// Горизонтальные границы (Z/Y)
|
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for (let j = 0; j < numRows - 1; j++) {
|
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const boundaryZ = zSplits[j + 1];
|
||||
for (let i = 0; i < numCols; i++) {
|
||||
const xMid = (xSplits[i] + xSplits[i + 1]) / 2;
|
||||
// Проверяем наличие перегородки axis='y'
|
||||
const isBlocked = part.internalPartitions.some(p =>
|
||||
p.axis === 'y' &&
|
||||
Math.abs(p.offset - boundaryZ) < 0.001 &&
|
||||
(p.min ?? 0) <= xMid && (p.max ?? 1) >= xMid
|
||||
);
|
||||
if (!isBlocked) union(getIdx(i, j), getIdx(i, j + 1));
|
||||
}
|
||||
}
|
||||
|
||||
// Агрегируем регионы
|
||||
const regions: Record<number, { minC: number, maxC: number, minR: number, maxR: number }> = {};
|
||||
for (let j = 0; j < numRows; j++) {
|
||||
for (let i = 0; i < numCols; i++) {
|
||||
const root = find(getIdx(i, j));
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||||
if (!regions[root]) regions[root] = { minC: i, maxC: i, minR: j, maxR: j };
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||||
else {
|
||||
const r = regions[root];
|
||||
r.minC = Math.min(r.minC, i);
|
||||
r.maxC = Math.max(r.maxC, i);
|
||||
r.minR = Math.min(r.minR, j);
|
||||
r.maxR = Math.max(r.maxR, j);
|
||||
}
|
||||
}
|
||||
}
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||||
|
||||
return Object.values(regions).map((r, idx) => {
|
||||
const fXStart = xSplits[r.minC];
|
||||
const fXEnd = xSplits[r.maxC + 1];
|
||||
const fZStart = zSplits[r.minR];
|
||||
const fZEnd = zSplits[r.maxR + 1];
|
||||
|
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const fracW = fXEnd - fXStart;
|
||||
const fracD = fZEnd - fZStart;
|
||||
|
||||
const dimX = Math.max(0, fracW * (part.width - thickness) - thickness);
|
||||
const dimZ = Math.max(0, fracD * (part.depth - thickness) - thickness);
|
||||
|
||||
const cx = -part.width / 2 + (fXStart + fXEnd) / 2 * part.width;
|
||||
const cz = -part.depth / 2 + (fZStart + fZEnd) / 2 * part.depth;
|
||||
|
||||
return {
|
||||
key: `region-${idx}`,
|
||||
pos: [cx, thickness + 0.2, cz] as [number, number, number],
|
||||
text: `${dimX.toFixed(0)} x ${dimZ.toFixed(0)}`
|
||||
};
|
||||
});
|
||||
}, [part, thickness]);
|
||||
|
||||
return (
|
||||
<group position={[part.x + part.width/2, 0, part.y + part.depth/2]}>
|
||||
<group
|
||||
position={[part.x + part.width / 2, 0, part.y + part.depth / 2]}
|
||||
onClick={(e) => { e.stopPropagation(); onClick(); }}
|
||||
>
|
||||
{/* Сама модель */}
|
||||
<mesh geometry={geometry} onClick={(e) => { e.stopPropagation(); onClick(); }}>
|
||||
<mesh geometry={geometry}>
|
||||
<meshStandardMaterial
|
||||
color={isSelected ? '#f59e0b' : part.color}
|
||||
roughness={0.5}
|
||||
metalness={0.1}
|
||||
side={THREE.DoubleSide} // Рисуем обе стороны стенок
|
||||
side={THREE.DoubleSide}
|
||||
/>
|
||||
</mesh>
|
||||
|
||||
{/* Текстовые метки размеров внутри каждой ячейки */}
|
||||
{dimLabels.map(label => (
|
||||
<Text
|
||||
key={label.key}
|
||||
position={label.pos}
|
||||
rotation={[-Math.PI / 2, 0, 0]}
|
||||
fontSize={Math.min(part.width, part.depth) * 0.035}
|
||||
color="#1e293b"
|
||||
anchorX="center"
|
||||
anchorY="middle"
|
||||
characters="0123456789x "
|
||||
>
|
||||
{label.text}
|
||||
</Text>
|
||||
))}
|
||||
|
||||
{/* Белая подсветка при выборе */}
|
||||
{isSelected && (
|
||||
<lineSegments geometry={edgesGeometry}>
|
||||
@@ -100,7 +222,8 @@ export const PreviewStep: React.FC<Props> = ({ parts, config, splits }) => {
|
||||
part.height,
|
||||
config.wallThickness,
|
||||
config.cornerRadius,
|
||||
part.internalPartitions // <--- ВАЖНО для STL
|
||||
part.internalPartitions, // <--- ВАЖНО для STL
|
||||
config.perforation
|
||||
);
|
||||
const mesh = new THREE.Mesh(geometry, new THREE.MeshStandardMaterial());
|
||||
exportSTL(mesh, `${part.name.replace(/\s+/g, '_')}.stl`);
|
||||
@@ -119,7 +242,8 @@ export const PreviewStep: React.FC<Props> = ({ parts, config, splits }) => {
|
||||
part.height,
|
||||
config.wallThickness,
|
||||
config.cornerRadius,
|
||||
part.internalPartitions // <--- ВАЖНО для STL
|
||||
part.internalPartitions, // <--- ВАЖНО для STL
|
||||
config.perforation
|
||||
);
|
||||
const mesh = new THREE.Mesh(geometry, new THREE.MeshStandardMaterial());
|
||||
const stlData = generateSTL(mesh);
|
||||
@@ -251,6 +375,7 @@ export const PreviewStep: React.FC<Props> = ({ parts, config, splits }) => {
|
||||
part={part}
|
||||
thickness={config.wallThickness}
|
||||
cornerRadius={config.cornerRadius || 0}
|
||||
perforation={config.perforation}
|
||||
isSelected={selectedId === part.id}
|
||||
onClick={() => setSelectedId(part.id)}
|
||||
/>
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
import * as THREE from 'three';
|
||||
import { STLExporter, mergeBufferGeometries } from 'three-stdlib';
|
||||
import { AppConfig, LayoutSplits, GeneratedPart, Partition } from '../types';
|
||||
import { AppConfig, LayoutSplits, GeneratedPart, Partition, PerforationConfig } from '../types';
|
||||
|
||||
export const calculateParts = (config: AppConfig, splits: LayoutSplits): GeneratedPart[] => {
|
||||
const parts: GeneratedPart[] = [];
|
||||
@@ -83,17 +83,144 @@ const createConcaveFilletShape = (radius: number): THREE.Shape => {
|
||||
return shape;
|
||||
};
|
||||
|
||||
// New Helper: Create Perforated Plate (Vertical Wall)
|
||||
const createPerforatedPlate = (
|
||||
width: number,
|
||||
height: number,
|
||||
thickness: number,
|
||||
perf: PerforationConfig,
|
||||
marginLeft: number = 0,
|
||||
marginRight: number = 0,
|
||||
exclusions: { start: number, end: number, yMax?: number }[] = []
|
||||
): THREE.BufferGeometry => {
|
||||
const shape = new THREE.Shape();
|
||||
shape.moveTo(0, 0);
|
||||
shape.lineTo(width, 0);
|
||||
shape.lineTo(width, height);
|
||||
shape.lineTo(0, height);
|
||||
shape.lineTo(0, 0);
|
||||
|
||||
// Hole Generation
|
||||
if (perf && perf.enabled && width > perf.size && height > perf.size) {
|
||||
const { shape: shapeType, size, gap } = perf;
|
||||
const step = size + gap;
|
||||
// Margins: ensure holes don't cut into the solid edge zones
|
||||
const startX = Math.max(gap, marginLeft + gap);
|
||||
const startY = gap;
|
||||
const endX = width - Math.max(gap, marginRight + gap);
|
||||
const endY = height - gap;
|
||||
|
||||
// Rows
|
||||
let row = 0;
|
||||
for (let y = startY + size / 2; y < endY; y += (shapeType === 'triangle' || shapeType === 'honeycomb' ? step * 0.866 : step)) {
|
||||
const isStaggered = (row % 2 !== 0);
|
||||
const xOffset = (isStaggered && (shapeType === 'honeycomb' || shapeType === 'triangle')) ? step / 2 : 0;
|
||||
|
||||
for (let x = startX + size / 2 + xOffset; x < endX; x += step) {
|
||||
const hole = new THREE.Path();
|
||||
const r = size / 2;
|
||||
|
||||
// Boundary check
|
||||
if (x - r < marginLeft || x + r > width - marginRight || y - r < 0 || y + r > height) continue;
|
||||
|
||||
// Exclusion Zone Check
|
||||
// Zone active if hole X is within [start, end] AND hole Y is below yMax (if specified).
|
||||
// If y > yMax, the exclusion doesn't apply (it's above the intersecting wall).
|
||||
// Note: y is measured from bottom (0) to top (height).
|
||||
// yMax is the height of the intersecting partition.
|
||||
|
||||
const inExclusion = exclusions.some(zone => {
|
||||
if (x + r <= zone.start || x - r >= zone.end) return false; // X-axis check
|
||||
if (zone.yMax !== undefined && y - r > zone.yMax) return false; // Y-axis check (hole above wall)
|
||||
return true;
|
||||
});
|
||||
|
||||
if (inExclusion) continue;
|
||||
|
||||
if (shapeType === 'circle') {
|
||||
hole.absarc(x, y, r, 0, Math.PI * 2, true);
|
||||
} else if (shapeType === 'honeycomb') {
|
||||
// Hexagon
|
||||
for (let i = 0; i < 6; i++) {
|
||||
const ang = (i * 60 + 30) * Math.PI / 180;
|
||||
const px = x + r * Math.cos(ang);
|
||||
const py = y + r * Math.sin(ang);
|
||||
if (i === 0) hole.moveTo(px, py);
|
||||
else hole.lineTo(px, py);
|
||||
}
|
||||
hole.closePath();
|
||||
} else if (shapeType === 'triangle') {
|
||||
// Triangle
|
||||
const ang1 = -90 * Math.PI / 180;
|
||||
const ang2 = 30 * Math.PI / 180;
|
||||
const ang3 = 150 * Math.PI / 180;
|
||||
hole.moveTo(x + r * Math.cos(ang1), y + r * Math.sin(ang1));
|
||||
hole.lineTo(x + r * Math.cos(ang2), y + r * Math.sin(ang2));
|
||||
hole.lineTo(x + r * Math.cos(ang3), y + r * Math.sin(ang3));
|
||||
hole.closePath();
|
||||
}
|
||||
shape.holes.push(hole);
|
||||
}
|
||||
row++;
|
||||
}
|
||||
}
|
||||
|
||||
const geo = new THREE.ExtrudeGeometry(shape, { depth: thickness, bevelEnabled: false });
|
||||
// Extruded along Z. Wall is flat on XY.
|
||||
// We want "thickness" to be Z depth.
|
||||
return geo;
|
||||
};
|
||||
|
||||
// New Helper: Create Corner Profile (Extruded Vertical)
|
||||
const createCornerProfile = (radius: number, thickness: number, height: number): THREE.BufferGeometry => {
|
||||
if (radius <= 0) return new THREE.BufferGeometry();
|
||||
const shape = new THREE.Shape();
|
||||
|
||||
// Create a Ring Segment (Hollow Corner) as a single loop.
|
||||
// Center at (0,0).
|
||||
const innerRadius = Math.max(0.01, radius - thickness); // Ensure slightly > 0 to maintain shape integrity
|
||||
|
||||
// 1. Start at Outer Start
|
||||
shape.moveTo(radius, 0);
|
||||
|
||||
// 2. Outer Arc (CCW) -> To (0, radius)
|
||||
shape.absarc(0, 0, radius, 0, Math.PI / 2, false);
|
||||
|
||||
// 3. Line to Inner End (0, innerRadius)
|
||||
shape.lineTo(0, innerRadius);
|
||||
|
||||
// 4. Inner Arc (CW) -> To (innerRadius, 0)
|
||||
shape.absarc(0, 0, innerRadius, Math.PI / 2, 0, true);
|
||||
|
||||
// 5. Close loop
|
||||
shape.lineTo(radius, 0);
|
||||
|
||||
// Extrude
|
||||
// curveSegments 32 for smoothness
|
||||
const geo = new THREE.ExtrudeGeometry(shape, { depth: height, bevelEnabled: false, curveSegments: 32 });
|
||||
return geo;
|
||||
};
|
||||
|
||||
export const createBinGeometry = (
|
||||
width: number, depth: number, height: number, thickness: number, radius: number = 0, partitions: Partition[] = []
|
||||
width: number,
|
||||
depth: number,
|
||||
height: number,
|
||||
thickness: number,
|
||||
radius: number = 0,
|
||||
partitions: Partition[] = [],
|
||||
perforation?: PerforationConfig
|
||||
): THREE.BufferGeometry => {
|
||||
const geometries: THREE.BufferGeometry[] = [];
|
||||
|
||||
// ДНО И ВНЕШНИЕ СТЕНКИ
|
||||
// ДНО (Floor) - Always same
|
||||
const floorShape = createRoundedRectShape(width, depth, radius);
|
||||
const floorGeo = new THREE.ExtrudeGeometry(floorShape, { depth: thickness, bevelEnabled: false });
|
||||
floorGeo.rotateX(-Math.PI / 2);
|
||||
floorGeo.rotateX(-Math.PI / 2); // Lay flat
|
||||
geometries.push(floorGeo);
|
||||
|
||||
// WALLS
|
||||
if (!perforation || !perforation.enabled) {
|
||||
// --- ORIGINAL LOGIC (Optimized for Solid Walls) ---
|
||||
const outerShape = createRoundedRectShape(width, depth, radius);
|
||||
const innerRadius = Math.max(0.1, radius - thickness);
|
||||
const innerWidth = width - (2 * thickness);
|
||||
@@ -109,10 +236,186 @@ export const createBinGeometry = (
|
||||
wallGeo.rotateX(-Math.PI / 2);
|
||||
wallGeo.translate(0, thickness, 0);
|
||||
geometries.push(wallGeo);
|
||||
} else {
|
||||
// --- PERFORATED LOGIC (Split Walls) ---
|
||||
const wallHeight = height - thickness;
|
||||
// Clamp radius to at least thickness for valid corners in this mode
|
||||
const effRadius = Math.max(radius, thickness);
|
||||
|
||||
const straightW = width - 2 * effRadius;
|
||||
const straightD = depth - 2 * effRadius;
|
||||
|
||||
// 1. Corners (4 pcs)
|
||||
if (effRadius > 0) {
|
||||
const cornerGeoBase = createCornerProfile(effRadius, thickness, wallHeight);
|
||||
|
||||
// 1. Stand Up: Extrusion Z -> Y. Shape moves to X(+)/Z(+).
|
||||
cornerGeoBase.rotateX(-Math.PI / 2);
|
||||
|
||||
// Base Corner Shape (after rotateX) is Q4 (+X, -Z).
|
||||
// Rotation Logic: -90 degrees per Quadrant (Standard Three.js Y-Rot).
|
||||
// Q4 (0) -> Q1 (-90) -> Q2 (-180/180) -> Q3 (-270/+90).
|
||||
|
||||
const positions = [
|
||||
// Back Right (+X, +Z). Q1.
|
||||
// Rot -90 (-PI/2).
|
||||
{ x: width / 2 - effRadius, z: depth / 2 - effRadius, rot: -Math.PI / 2 },
|
||||
|
||||
// Back Left (-X, +Z). Q2.
|
||||
// Rot 180 (PI).
|
||||
{ x: -(width / 2 - effRadius), z: depth / 2 - effRadius, rot: Math.PI },
|
||||
|
||||
// Front Left (-X, -Z). Q3.
|
||||
// Rot 90 (PI/2). (Equivalent to -270).
|
||||
{ x: -(width / 2 - effRadius), z: -(depth / 2 - effRadius), rot: Math.PI / 2 },
|
||||
|
||||
// Front Right (+X, -Z). Q4.
|
||||
// Rot 0.
|
||||
{ x: width / 2 - effRadius, z: -(depth / 2 - effRadius), rot: 0 }
|
||||
];
|
||||
|
||||
positions.forEach(pos => {
|
||||
const corner = cornerGeoBase.clone();
|
||||
corner.rotateY(pos.rot);
|
||||
corner.translate(pos.x, 0, pos.z); // Start at Y=0
|
||||
corner.translate(0, thickness, 0); // Move on top of floor
|
||||
geometries.push(corner);
|
||||
});
|
||||
}
|
||||
|
||||
// 2. Straight Walls (4 pcs) - Centered on edges
|
||||
|
||||
// REWRITE EXCLUSION COLLECTION LOGIC TO BE WALL-SPECIFIC
|
||||
const exclusionsBack: { start: number, end: number, yMax: number }[] = [];
|
||||
const exclusionsFront: { start: number, end: number, yMax: number }[] = [];
|
||||
const exclusionsLeft: { start: number, end: number, yMax: number }[] = [];
|
||||
const exclusionsRight: { start: number, end: number, yMax: number }[] = [];
|
||||
|
||||
// Inner Dimensions
|
||||
const effectiveInnerW = width - 2 * thickness;
|
||||
const effectiveInnerD = depth - 2 * thickness;
|
||||
|
||||
partitions.forEach(p => {
|
||||
const hEff = Math.max(0.1, p.height - thickness); // Exclude only up to partition height
|
||||
// Ensure solid strip around partition by adding padding to exclusion zone
|
||||
const padding = (perforation?.gap ?? 2) + 1;
|
||||
|
||||
if (p.axis === 'x') {
|
||||
// Runs Depth-wise (Y axis in Layout).
|
||||
// Intersects Front and Back walls.
|
||||
|
||||
const partGlobalX = (-effectiveInnerW / 2) + (effectiveInnerW * p.offset);
|
||||
const sW = width - 2 * effRadius;
|
||||
const localXOnWall = partGlobalX + sW / 2;
|
||||
|
||||
// Check intersection with active straight wall area + padding
|
||||
if (localXOnWall + thickness / 2 + padding > 0 && localXOnWall - thickness / 2 - padding < sW) {
|
||||
const zone = {
|
||||
start: localXOnWall - thickness / 2 - padding,
|
||||
end: localXOnWall + thickness / 2 + padding,
|
||||
yMax: hEff
|
||||
};
|
||||
|
||||
if ((p.max ?? 1) > 0.99) exclusionsFront.push(zone); // Near
|
||||
if ((p.min ?? 0) < 0.01) exclusionsBack.push(zone); // Far
|
||||
}
|
||||
|
||||
} else { // p.axis === 'y'
|
||||
// Runs Width-wise (X axis in Layout).
|
||||
// Intersects Left and Right walls.
|
||||
|
||||
const partGlobalZ = (-effectiveInnerD / 2) + (effectiveInnerD * p.offset);
|
||||
const sD = depth - 2 * effRadius;
|
||||
const localXOnWall = partGlobalZ + sD / 2;
|
||||
|
||||
if (localXOnWall + thickness / 2 + padding > 0 && localXOnWall - thickness / 2 - padding < sD) {
|
||||
const zone = {
|
||||
start: localXOnWall - thickness / 2 - padding,
|
||||
end: localXOnWall + thickness / 2 + padding,
|
||||
yMax: hEff
|
||||
};
|
||||
|
||||
if ((p.min ?? 0) < 0.01) {
|
||||
exclusionsLeft.push(zone);
|
||||
}
|
||||
if ((p.max ?? 1) > 0.99) {
|
||||
exclusionsRight.push(zone);
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
// Front/Back
|
||||
if (straightW > 0.1) {
|
||||
// Wall 1 (at +Z). This is "Front" (Near). Contacts p.max.
|
||||
// Uses exclusionsFront.
|
||||
const wGeoFront = createPerforatedPlate(straightW, wallHeight, thickness, perforation, 0, 0, exclusionsFront);
|
||||
wGeoFront.translate(-straightW / 2, 0, 0);
|
||||
const w1 = wGeoFront.clone();
|
||||
w1.translate(0, thickness, depth / 2 - thickness);
|
||||
geometries.push(w1);
|
||||
|
||||
// Wall 2 (at -Z). This is "Back" (Far). Contacts p.min.
|
||||
// Uses exclusionsBack.
|
||||
// Needs checking mapping (Rot 180).
|
||||
// p.offset increases X. Wall rotated 180 means X is inverted.
|
||||
// So we map exclusionsBack.
|
||||
const exclusionsBackMapped = exclusionsBack.map(e => ({
|
||||
start: straightW - e.end,
|
||||
end: straightW - e.start,
|
||||
yMax: e.yMax
|
||||
}));
|
||||
|
||||
const wGeoBack = createPerforatedPlate(straightW, wallHeight, thickness, perforation, 0, 0, exclusionsBackMapped);
|
||||
wGeoBack.translate(-straightW / 2, 0, 0);
|
||||
const w2 = wGeoBack.clone();
|
||||
w2.rotateY(Math.PI);
|
||||
w2.translate(0, thickness, -(depth / 2 - thickness));
|
||||
geometries.push(w2);
|
||||
}
|
||||
|
||||
// Left/Right
|
||||
if (straightD > 0.1) {
|
||||
// Wall 3 (Right? +X).
|
||||
// Plate is 0..straightD in X, 0..wallHeight in Y. Thickness along Z.
|
||||
// We want it to be at X = width/2.
|
||||
// It needs to be rotated -PI/2 around Y to align its X-axis with World Z-axis.
|
||||
// After rotateY(-PI/2): Plate X (0..straightD) becomes World Z (0..straightD).
|
||||
// Plate Z (thickness) becomes World -X (towards Left).
|
||||
// So if we place it at X=width/2, it extrudes to width/2 - thickness. Correct for Right Wall.
|
||||
const wGeoRight = createPerforatedPlate(straightD, wallHeight, thickness, perforation, 0, 0, exclusionsRight);
|
||||
wGeoRight.translate(-straightD / 2, 0, 0); // Center X of plate
|
||||
const w3 = wGeoRight.clone();
|
||||
w3.rotateY(-Math.PI / 2); // Rotate to align with Z-axis
|
||||
w3.translate(width / 2, thickness, 0); // Position at X=width/2
|
||||
geometries.push(w3);
|
||||
|
||||
// Wall 4 (Left? -X).
|
||||
// This wall is also rotated PI/2.
|
||||
// Plate Z (thickness) becomes World X (towards Right).
|
||||
// We want it at X=-width/2.
|
||||
// It will extrude to -width/2 + thickness. Correct for Left Wall.
|
||||
const exclusionsLeftMapped = exclusionsLeft.map(e => ({
|
||||
start: straightD - e.end,
|
||||
end: straightD - e.start,
|
||||
yMax: e.yMax
|
||||
}));
|
||||
|
||||
const wGeoLeft = createPerforatedPlate(straightD, wallHeight, thickness, perforation, 0, 0, exclusionsLeftMapped);
|
||||
wGeoLeft.translate(-straightD / 2, 0, 0); // Center X of plate
|
||||
const w4 = wGeoLeft.clone();
|
||||
w4.rotateY(Math.PI / 2);
|
||||
w4.translate(-width / 2, thickness, 0); // Position at X=-width/2
|
||||
geometries.push(w4);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// ВНУТРЕННИЕ ПЕРЕГОРОДКИ
|
||||
const innerWidth = width - (2 * thickness);
|
||||
const innerDepth = depth - (2 * thickness); // Approximate usable space logic
|
||||
|
||||
// ВНУТРЕННИЕ ПЕРЕГОРОДКИ (СТРОГО ПО ДАННЫМ, БЕЗ SOLVER)
|
||||
partitions.forEach(p => {
|
||||
// Берем данные напрямую. Если в 2D нарисовано от 0.2 до 0.8, тут будет 0.2 до 0.8.
|
||||
const pMin = p.min ?? 0;
|
||||
const pMax = p.max ?? 1;
|
||||
|
||||
@@ -121,8 +424,129 @@ export const createBinGeometry = (
|
||||
const lengthRatio = pMax - pMin;
|
||||
const midRatio = pMin + (lengthRatio / 2);
|
||||
|
||||
let pWidth = 0, pDepth = 0, pX = 0, pY = 0;
|
||||
// FIX: Subtract thickness because partitions sit ON TOP of the floor
|
||||
const effectiveHeight = Math.max(0.1, p.height - thickness);
|
||||
|
||||
// --- PERFORATED LOGIC FOR PARTITIONS ---
|
||||
// If enabled, use Plate. Else use Extrude Solid.
|
||||
const usePerf = perforation && perforation.enabled;
|
||||
let pX = 0, pY = 0; // Declare here for visibility in Fillets
|
||||
|
||||
if (usePerf) {
|
||||
// Calculate exact geometry
|
||||
let pLen = 0;
|
||||
|
||||
if (p.axis === 'x') {
|
||||
// Axis X -> Divider runs along Y (Depth)
|
||||
pLen = lengthRatio * innerDepth;
|
||||
pX = (-innerWidth / 2) + (innerWidth * p.offset);
|
||||
pY = (-innerDepth / 2) + (innerDepth * midRatio); // Center of partition
|
||||
|
||||
// Calculate Exclusions for Internal Partition
|
||||
const partExclusions: { start: number, end: number, yMax?: number }[] = [];
|
||||
// This partition is 'p' (Axis X, runs along Depth).
|
||||
// Intersected by partitions 'n' (Axis Y, runs along Width).
|
||||
// p global Y range: pY - pLen/2 to pY + pLen/2.
|
||||
// n global Y pos: (-innerDepth/2) + (innerDepth * n.offset).
|
||||
|
||||
partitions.forEach(n => {
|
||||
if (n.axis !== 'y') return; // Only orthogonal partitions intersect
|
||||
// Check if n intersects p
|
||||
// Intersection Y location:
|
||||
const nY = (-innerDepth / 2) + (innerDepth * n.offset);
|
||||
|
||||
// Does nY (which is global Y of the intersecting partition) match p's position?
|
||||
// p is Axis X, runs along DEPTH (Global Y).
|
||||
// p is centered at pX (Width) and covers pLen in Depth (Y).
|
||||
// Wait. p (Axis X) runs along Y?
|
||||
// p.axis='x' -> "Runs along Y (Depth)". Correct.
|
||||
// So p covers Y range [pY - pLen/2, pY + pLen/2].
|
||||
// n is Axis Y, runs along X (Width).
|
||||
// n is centered at nY (Depth).
|
||||
// So intersection happens if nY is within p's Y range.
|
||||
|
||||
const pStartGlobal = pY - pLen / 2;
|
||||
const pEndGlobal = pY + pLen / 2;
|
||||
|
||||
// And check if n covers p's X location.
|
||||
// n runs along X from nMin to nMax.
|
||||
const nXStart = (-innerWidth / 2) + (innerWidth * (n.min ?? 0));
|
||||
const nXEnd = (-innerWidth / 2) + (innerWidth * (n.max ?? 1));
|
||||
const pXLoc = pX;
|
||||
|
||||
if (nY >= pStartGlobal && nY <= pEndGlobal && pXLoc >= nXStart && pXLoc <= nXEnd) {
|
||||
// Intersection confirmed.
|
||||
// Calculate local coord on p's plate.
|
||||
// p runs along Y. Plate local X maps to Global Y.
|
||||
// local = global - pY + pLen/2.
|
||||
const nHeight = Math.max(0.1, n.height - thickness);
|
||||
const localX = nY - pY + pLen / 2;
|
||||
partExclusions.push({ start: localX - thickness / 2, end: localX + thickness / 2, yMax: nHeight });
|
||||
}
|
||||
});
|
||||
|
||||
// Add margins (solid ends)
|
||||
const margin = thickness;
|
||||
const plate = createPerforatedPlate(pLen, effectiveHeight, thickness, perforation!, margin, margin, partExclusions);
|
||||
plate.translate(-pLen / 2, 0, 0); // Center X
|
||||
|
||||
// Rotate to align with Depth (along Z)
|
||||
// Plate X -> Z
|
||||
plate.rotateY(-Math.PI / 2);
|
||||
|
||||
// Position
|
||||
// Plate is now vertical Z-aligned. Thickness along X.
|
||||
plate.translate(pX + thickness / 2, thickness, pY);
|
||||
geometries.push(plate);
|
||||
|
||||
} else {
|
||||
// Axis Y -> Divider runs along X (Width)
|
||||
pLen = lengthRatio * innerWidth;
|
||||
pX = (-innerWidth / 2) + (innerWidth * midRatio);
|
||||
pY = (-innerDepth / 2) + (innerDepth * p.offset);
|
||||
|
||||
// Calculate Exclusions
|
||||
const partExclusions: { start: number, end: number, yMax?: number }[] = [];
|
||||
// This partition is 'p' (Axis Y, runs along Width).
|
||||
// Intersected by partitions 'n' (Axis X, runs along Depth).
|
||||
|
||||
partitions.forEach(n => {
|
||||
if (n.axis !== 'x') return;
|
||||
const nX = (-innerWidth / 2) + (innerWidth * n.offset);
|
||||
|
||||
const pStartGlobal = pX - pLen / 2; // X range of p
|
||||
const pEndGlobal = pX + pLen / 2;
|
||||
|
||||
const nYStart = (-innerDepth / 2) + (innerDepth * (n.min ?? 0));
|
||||
const nYEnd = (-innerDepth / 2) + (innerDepth * (n.max ?? 1));
|
||||
const pYLoc = pY;
|
||||
|
||||
if (nX >= pStartGlobal && nX <= pEndGlobal && pYLoc >= nYStart && pYLoc <= nYEnd) {
|
||||
// Intersection confirmed
|
||||
// local = global - pX + pLen/2
|
||||
const nHeight = Math.max(0.1, n.height - thickness); // INTERSECTING PARTITION HEIGHT
|
||||
const localX = nX - pX + pLen / 2;
|
||||
partExclusions.push({ start: localX - thickness / 2, end: localX + thickness / 2, yMax: nHeight });
|
||||
}
|
||||
});
|
||||
|
||||
const margin = thickness;
|
||||
const plate = createPerforatedPlate(pLen, effectiveHeight, thickness, perforation!, margin, margin, partExclusions);
|
||||
plate.translate(-pLen / 2, 0, 0); // Center X
|
||||
|
||||
// Already aligned with X. Thickness along Z.
|
||||
// Z range [0, th]. We want [-th/2, th/2] relative to pY.
|
||||
// Translate Z by -th/2.
|
||||
plate.translate(0, 0, -thickness / 2);
|
||||
|
||||
// Move to position
|
||||
plate.translate(pX, thickness, pY);
|
||||
geometries.push(plate);
|
||||
}
|
||||
|
||||
} else {
|
||||
// --- SOLID LOGIC ---
|
||||
let pWidth = 0, pDepth = 0;
|
||||
if (p.axis === 'x') {
|
||||
pWidth = thickness;
|
||||
pDepth = lengthRatio * innerDepth;
|
||||
@@ -136,27 +560,25 @@ export const createBinGeometry = (
|
||||
}
|
||||
|
||||
const partShape = createRoundedRectShape(pWidth, pDepth, 0.1);
|
||||
const partGeo = new THREE.ExtrudeGeometry(partShape, { depth: p.height, bevelEnabled: false });
|
||||
const partGeo = new THREE.ExtrudeGeometry(partShape, { depth: effectiveHeight, bevelEnabled: false });
|
||||
partGeo.rotateX(-Math.PI / 2);
|
||||
partGeo.translate(pX, thickness, pY);
|
||||
geometries.push(partGeo);
|
||||
}
|
||||
|
||||
// СКРУГЛЕНИЯ (Fillets)
|
||||
// Fillets Logic for partitions (Keep solid for strength/aesthetics)
|
||||
if (p.rounded && radius > 1) {
|
||||
const filletR = Math.min(radius, 5);
|
||||
const filletShape = createConcaveFilletShape(filletR);
|
||||
|
||||
// Функция проверки высоты соседа (простая проверка на пересечение)
|
||||
// Helper to get neighbor height
|
||||
const getNeighborHeight = (pos: number) => {
|
||||
if (pos < 0.001 || pos > 0.999) return height; // Край ящика
|
||||
|
||||
if (pos < 0.001 || pos > 0.999) return height;
|
||||
const neighbor = partitions.find(n => {
|
||||
if (n.axis === p.axis) return false; // Перпендикуляр
|
||||
if (n.axis === p.axis) return false;
|
||||
const nMin = n.min ?? 0;
|
||||
const nMax = n.max ?? 1;
|
||||
// Совпадает ли позиция?
|
||||
if (Math.abs(n.offset - pos) > 0.002) return false;
|
||||
// Перекрывает ли?
|
||||
return p.offset > nMin && p.offset < nMax;
|
||||
});
|
||||
return neighbor ? neighbor.height : 0;
|
||||
@@ -166,8 +588,9 @@ export const createBinGeometry = (
|
||||
const hEnd = Math.min(p.height, getNeighborHeight(pMax));
|
||||
|
||||
const addFillet = (x: number, y: number, rotY: number, h: number) => {
|
||||
if (h <= 1) return;
|
||||
const geo = new THREE.ExtrudeGeometry(filletShape, { depth: h, bevelEnabled: false });
|
||||
const hEff = Math.max(0.1, h - thickness);
|
||||
if (hEff <= 1) return;
|
||||
const geo = new THREE.ExtrudeGeometry(filletShape, { depth: hEff, bevelEnabled: false });
|
||||
geo.rotateX(-Math.PI / 2);
|
||||
geo.rotateY(rotY);
|
||||
geo.translate(x, thickness, y);
|
||||
@@ -210,7 +633,7 @@ export const generateSTL = (mesh: THREE.Object3D): Uint8Array | string => {
|
||||
|
||||
export const exportSTL = (mesh: THREE.Object3D, filename: string) => {
|
||||
const result = generateSTL(mesh);
|
||||
const blob = new Blob([result], { type: 'application/octet-stream' });
|
||||
const blob = new Blob([result as any], { type: 'application/octet-stream' });
|
||||
const link = document.createElement('a');
|
||||
link.href = URL.createObjectURL(blob);
|
||||
link.download = filename;
|
||||
|
||||
@@ -9,6 +9,16 @@ export interface AppConfig {
|
||||
wallThickness: number;
|
||||
printerTolerance: number;
|
||||
cornerRadius: number;
|
||||
perforation: PerforationConfig;
|
||||
}
|
||||
|
||||
export type PerforationShape = 'circle' | 'honeycomb' | 'triangle' | 'diamond';
|
||||
|
||||
export interface PerforationConfig {
|
||||
enabled: boolean;
|
||||
shape: PerforationShape;
|
||||
size: number;
|
||||
gap: number;
|
||||
}
|
||||
|
||||
export interface Partition {
|
||||
|
||||
Reference in New Issue
Block a user